21-06-17, 23:39 | #171 |
Member
Joined: Jul 2006
Posts: 65,567
|
Wow this is so breathtaking. I'm looking forward to playing this.
In the future when this is released I'll decide to play it Anyway I beat the game with all 18 secrets no meds used but ocean rig was frustrating at times the rest of the levels not so much Last edited by peeves; 21-02-19 at 22:25. |
22-06-17, 02:53 | #172 | |
Member
Joined: Jul 2015
Posts: 193
|
Quote:
I love how a simple change can make a big difference, you're remaking this game in a whole new light that I've never thought I'd see, great job! |
|
29-07-17, 12:35 | #173 | |||
Member
Joined: Dec 2008
Posts: 13,126
|
Quote:
Quote:
Quote:
---------------------------- Small Update ~ Been mainly working on the Manor recently finishing off the gameplay. Need to finish the basement areas and then it's pretty much done. Finally got the assault course timer global triggers working with conditions if you beat or fail the timing. Just needed the help from a flipmap to hide and anti trigger things, so I'm glad that's all working. Winston as you can see is now in the game. He's working fine with the correct sounds and doesn't ram into you like some other versions I tested. This one however stops further away then he does in the classic, but this isn't really that big of an issue. You can still lock him in the freezer So I was planning to have a weather transition in the level so you can play both rainy and sunnier versions, however I couldn't seem to find a way to change the colour of the distance fog. You can change it to set colours, but I need a specific value for it to look decent. So I think I'm just going to have two Lara'shome data files in the folder for the player to decide what version they want to play, with the correct horizon/fog. I'm sure that's possible somehow. |
|||
29-07-17, 13:07 | #174 | |
Member
Joined: Mar 2012
Posts: 3,741
|
Quote:
That looks interesting, I really like the atmosphere! Aaand... is it an HD Winston? The cubic horizon is a huge killer in my opinion though. It needs to be rounded. |
|
29-07-17, 13:14 | #175 |
Member
Joined: Oct 2006
Posts: 2,372
|
Looks great! That's a very pretty relief on the wall btw...
What slot did you use for Winston? I tested him before in the Knight slot - he worked without altering any State Ids/Anims. He got a similar distance to Lara too - although maybe a little close for comfort. Last edited by disapearing-boy; 29-07-17 at 13:15. |
29-07-17, 14:12 | #176 |
Inactive
Joined: Dec 2006
Posts: 31,967
|
That screen looks gorgeous. And beautiful wall I agree.
|
29-07-17, 15:47 | #177 |
Member
Joined: Aug 2005
Posts: 4,154
|
This looks amazing! I can't wait!
|
29-07-17, 17:27 | #178 |
Member
Joined: Jul 2015
Posts: 193
|
Oh my god, that new & reworked mansion looks so atmospheric and gorgeous!
I've loved every single re-imagining you've done to this revised level, your vision is great. |
29-07-17, 22:01 | #179 |
Member
Joined: Nov 2007
Posts: 7,582
|
Ooooh.. love it! Well done
|
30-07-17, 00:55 | #180 |
Member
Joined: Jan 2016
Posts: 22,971
|
Keep the that manor I love the rain. I agree with everyone here the atmosphere is off the chains.
|
Thread Tools | |
|
|