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Old 22-04-17, 00:59   #241
DJ Full
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Another flyby plugin which comes to mind:
being able to trigger/untrigger any camera unit in a flyby sequence.
This would be extremely used for dialogues, to cut between characters.
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Old 22-04-17, 01:19   #242
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That is already possible with trng scripting, if I understood what you meant correctly.
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Old 22-04-17, 02:21   #243
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I mean a series of cuts between flyby units of a single or multiple sequences, for instance 5.5 > 5.12 > 5.9 > 6.8 > 6.2 > 12.8. I've read several tutorials, the main one says The setup won't work if you want to jump between two separated parts of a sequence and indeed when I tried, it was always the first unit in sequence triggering. If I missed the instruction necessary, just point me to it and delete my post above
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Old 22-04-17, 10:55   #244
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Added to here.
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Old 23-04-17, 21:23   #245
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Quote:
Originally Posted by LoreRaider View Post
This it's already possible with TRNG, you can add at least 100 savegames slots if I don't remember
They're not infinite, but I think that 100 are enough xD
Yes but that requires using the Savegame Panel, which doesn't work on some systems (doesn't work on mine, the game just freezes). And if you're going to upload to trle.net you want the game to be compatible, plus I prefer the original savegame layout.
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Old 27-04-17, 15:42   #246
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Quote:
Originally Posted by TombHackR View Post
Yes but that requires using the Savegame Panel, which doesn't work on some systems (doesn't work on mine, the game just freezes). And if you're going to upload to trle.net you want the game to be compatible, plus I prefer the original savegame layout.
I have me too that issue on Windows 10, but it depends on what version of TRNG the builder is using
This issue it's fixed with the 1.2.2.7 version
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