28-08-11, 12:00 | #2411 | |
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28-08-11, 12:54 | #2412 |
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Thanks XNAaraL, but my friend says the error still appearing :/ ...
edit: is fixed now ^^. I used the old converter and my friend load the model in a old xna 9.7.7, without problems ^^ Last edited by Sherringui; 28-08-11 at 14:01. |
28-08-11, 13:21 | #2413 | |
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28-08-11, 13:51 | #2414 |
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Open .mdl file in noesis
Export as .smd Import .smd into blender 2.49 Export as .3ds (create render groups) Fix UV and textures Export as .mesh.ascii Import mesh.ascii into blender 2.49 Import previous .smd file into scene scale .smd to .mesh.ascii size bone weight copy from .smd mesh to mesh.ascii mesh set parent delete .smd mesh export .mesh.ascii (yes I tried this with renamed bones and original bones) no errors at this point... then convert .mesh.ascii to .mesh, converter crashes what went wrong? Last edited by XNALaraFanatic; 28-08-11 at 13:56. |
28-08-11, 14:19 | #2415 | |
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Send me the Generic_Item.mesh.ascii file and I check it. |
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28-08-11, 15:35 | #2416 | |
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MeshAsciiToBin GeMeshAsciiToBinv2 Last edited by XNALaraFanatic; 28-08-11 at 15:50. |
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28-08-11, 16:06 | #2417 | ||
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ValueError: invalid literal for int<> with base 10: '5_boots_0.1_0_0' I think its a problem with your mesh.ascii. And Quote:
Last edited by TRDaz; 28-08-11 at 16:12. |
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28-08-11, 16:17 | #2418 |
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Try it again its been winzipped ---> http://www.mediafire.com/?4ebilx0bov49l8l
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28-08-11, 16:19 | #2419 | |
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28-08-11, 17:05 | #2420 |
Golden
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Is there any special reason, why this thread is in the german section of these forums?
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