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Old 10-03-10, 21:36   #11
Drone
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thanks once again for posting, slayer.
sounds interesting, much better than I expected. I wonder will we see water there and swimming animations ... Anyways it promises some action.
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Old 10-03-10, 21:38   #12
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Quote:
Originally Posted by tonyme View Post
I love this:



Already said that.
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Old 10-03-10, 21:39   #13
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Originally Posted by Carbonek_0051 View Post
Already said that.
OH Sorry didn't see that
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Old 10-03-10, 21:40   #14
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Thanks for posting!!!!

The story is super! It's simple, but there is no Hollywood drama involved. Just Lara who's interest in an artefact causes trouble that needs to be fixed, lol.

Landmines? LMAO!

Quote:
The execution of the level was intentionally non-linear, allowing the pair to pull up a map and survey the entire area as needed. To enter the Spider Tomb the duo needed to collect four plates and insert them into receded sections of the temple floor. While the main goal was collecting these plates, along the way the team highlighted a challenge tomb, which is essentially a non-critical, optional gameplay area. These challenge tombs will reward players with artifacts and points if bested, and we are promised that they will test the grit of puzzle fans.

As one would expect, environments are littered with collectibles, the most common we spotted being gems. At the conclusion of each level the players are given a score that tallies objects found and enemies killed, meaning there will be a friendly competitiveness to see who can ferret out hidden objects the quickest. While the team wouldn’t go into much detail about the points economy, they did confirm that they can be used to unlock new items such as weapons.
Quote:
The Guardian of Light uses the same engine as the recent console releases, so the environments include polished touches like dynamic plants, shadows and physics-based destructible objects. The team also worked hard to retain verticality in the scaled down game, being sure not to lose the expansiveness of the tombs and vistas that we’ve come to expect. In-game cinematic moments will explore these carefully crafted spaces, with hand-drawn, motion-comic inspired cutscenes filling in the narrative gaps. The music, sound effects and voice acting will also be iconic Lara.
Oh my goodness, this is just...too good to be true!
*faints*
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Old 10-03-10, 21:40   #15
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Oh yes!!! Forgot to say I FREAKING love the story!
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Old 10-03-10, 21:41   #16
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Quote:
Originally Posted by tonyme View Post
OH Sorry didn't see that
Haha, it's fine.

I love this part:

Quote:
The execution of the level was intentionally non-linear, allowing the pair to pull up a map and survey the entire area as needed. To enter the Spider Tomb the duo needed to collect four plates and insert them into receded sections of the temple floor. While the main goal was collecting these plates, along the way the team highlighted a challenge tomb, which is essentially a non-critical, optional gameplay area. These challenge tombs will reward players with artifacts and points if bested, and we are promised that they will test the grit of puzzle fans.
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Old 10-03-10, 21:41   #17
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Interesting little fact - the similarly named 'Xolotol' nearly appeared in TR1 all those years ago:

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Old 10-03-10, 21:41   #18
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Quote:
Originally Posted by Carbonek_0051 View Post
Haha, it's fine.

I love this part:



Already said that.
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Old 10-03-10, 21:42   #19
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Quote:
Originally Posted by Love2Raid View Post
Already said that.


Touche.

This seriously sounds like it's going to be extremely good.
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Old 10-03-10, 21:43   #20
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Quote:
Originally Posted by Carbonek_0051 View Post
Haha, it's fine.


Quote:
Originally Posted by Carbonek_0051 View Post
I love this part:
Me too!!! Oh God when I read such info I just get too impatient to get my hands on it
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