30-06-17, 13:23 | #21 |
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Damn, though I found the game enjoyable overall, your every point is absolutely true. I liked Lara's voice acting in the previous game but here I find it unbearable. As I find her general personality. As interesting as dishwasher, as you said. She does't say anything interesting or worth pondering upon. I'm not asking her to be wisecracking, but come on.. show us that you're a smart archaeologist. Everything she says is inane. Like when she says in Syria, "There was a battle here, armed soldiers against religious pilgrims". Any two bit can tell that from watching the corpses and paintings on the wall. Tell us something more. Show us your intellect! I guess for me this was papered over in the reboot because she was looking to survive there, but here she's out on her own mission and has to call forth all her training. Her dialogs with Jacob.. really anything about the divine source (very imaginative name there) is just filled with the typical buzzwords. "I have to make sense", "I must understand" etc. Nothing interesting, nothing specific. When she asks Jacpob what is the divine source I had to scratch my head. Doesn't she already know? And her change of opinion about the Mcguffin in the end totally was ham fisted. What, so she saw some people alive for centuries (that is, the device doing exactly what it's expected to do) and flipped? Either she was extremely naive before to not expect something like that to happen or Jacob brainwashed her. Because no coherent person can flip that quick. They made her change her position solely so they could put her in the "savior of the world" role. I was honestly rooting for Ana in the end. This lawful good savior of the world Lara is.. I find her very uninteresting to say the least.
By that point Jonah was already standing under a potential avalanche. If she was serious she should never have brought him with her in the first place. And once you have brought him with you, why ask him to stay behind? Because you care for him? Well then you shouldn't have brought him. It goes around in circles. Last edited by pirate1802; 30-06-17 at 13:25. |
30-06-17, 13:56 | #22 | |||||
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Last edited by Dennis's Mom; 30-06-17 at 13:58. |
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30-06-17, 14:10 | #23 |
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*deleted by the author*
Last edited by dinne; 18-02-21 at 18:24. |
30-06-17, 14:53 | #24 | ||
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Classic universe : 60% unrealistic , 40% realistic Reboot universe : 60% realistic , 40% unrealistic . Therefore nit-picking every single game-y feature in the reboot games and maoning at how unrealistic it is for the non-existent ultra realistic game that people are imagining CD saying that they're trying to make is , well , pointless . Quote:
And regarding the for-ever recurring Jonah argument , it was painfully obvious that Lara didn't want him with her , everything she says to him implies so . If the divine source is hidden in the ruins of Kitezh , waiting to be found then I have to go ! You should stay here , with them The way I'm seeing it : Lara didn't want him with her , but he insisted , I don't really know what people are expecting Lara to do , tie him to a chair in her manor ? put a pistol in his mouth and yell : "DON'T YOU DARE FOLLOW ME !" ? I can even picture him booking a ticket on her plane just forcefully , everything we've seen of Jonah at this point suggest that he's that type of person , even when she asks him to go back after the avalanche , he doesn't listen , but instead press deeper into the terrain and come across Jacob's people . Last edited by Patrick star; 30-06-17 at 15:19. |
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30-06-17, 15:08 | #25 | |
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30-06-17, 15:16 | #26 |
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30-06-17, 15:50 | #27 | |
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I know what you're getting at, but there is a middle ground between 100% unrealistic and 100% realistic. And the point is that the classic games are much closer to unrealistic than they are to realistic. That's both a result of the limited tech/graphics and the deliberate tone and style of the game universe and its characters. The reboot games are of course a completely different animal. They opt for pretty much 100% gritty realism in visuals and characters and then they of course (because this is TR) add a limited supernatural element to the mix (but still very realistic and toned down compared to previous TR games). Obviously since it's a fictional universe that has supernatural elements to it they won't achieve 100% realism, but the maturity in characters, story and the tone they have chosen in combination with the 100% realistic visuals imposes some barriers when it comes down to what they can and cannot do in these games. The bottom line is that the more stylistic and non-realistic a game universe and its characters are, the more you can 'get away with'. Suspension of disbelief in the player can be stretched further because of how the game universe and characters have been established. The more realistic and mature a game is, the less the players are willing to stretch their suspension of disbelief and the more scrutiny it will be under. Anything that doesn't 'fit' will stand out like a sore thumb. If you want a modern day example (instead of just comparing rebooted TR to classics) you can for example compare Uncharted to rebooted TR and you'll see how absurd stuff happening in UC doesn't stick out in the same way as in the reboot games because of the tone and level of realism in UC is less aimed for realism and maturity than rebooted TR. A game like UC can get away with more than what rebooted TR can. Again, you need look no further than to compare ROTTR to Cradle of Life and you'll see a constant string of absurdities all the way through CoL that could never ever have happened in ROTTR. Last edited by Trenton; 30-06-17 at 15:58. |
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30-06-17, 17:00 | #28 |
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Nah, just tell him you're not going anywhere and then secretly disappear one day. Seriously, if a person whom you absolutely don't want to be with you still follows you, then either you lack the strength to refuse him or the skills to deceive him.
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30-06-17, 17:07 | #29 |
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*deleted by the author*
Last edited by dinne; 18-02-21 at 18:24. |
30-06-17, 17:13 | #30 | ||
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This is the stupid of Tomb Raider. No one continues to go up a mountain in that weather. It's stupid, but CD does it because they need to create a crisis cutscene where Lara loses everything. Come on, find a way that doesn't make Lara look stupid. Even prepared people have issues. You don't have to have Lara doing things that no one in their right mind does. Or not doing things that normal people do, like ask obvious questions and expect real answers. This is why Uncharted excels where Tomb Raider fails: in UC, character talk like real people. They don't ignore obvious issues. I don't sit there and wonder why So and So isn't bringing up X because So and So does bring up X. Is the game over the top and unrealistic? Sure, but the writers don't lie to me by avoiding the obvious issues with the story. Why is it a headline in 60 point type that Lara's father is wrong? That's just not how the world works. He's not an MP who got a government program for it. He didn't bilk credible people out of millions. He just had a theory that got debunked, but somehow I'm supposed to believe this is Big Time Scandal. Quote:
Like I said earlier, the only reason Lara doesn't have a sidekick is because a mountain decided she doesn't have a sidekick. Lara has no agency in anything. Clearly she wants Jonah there because Jonah is there. Talk is cheap. |
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