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Old 29-04-18, 19:30   #381
Axelia
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Originally Posted by Guuims View Post
omg is that Barbie Lara?
Yep! its for my Easter level
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Old 29-04-18, 19:36   #382
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Originally Posted by Guuims View Post

I've been working on this, not sure if i'm satisfied with her face

EDIT: Modified a bit
Temple of Osiris Lara?

Either way, she looks good.



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Something that I'm working on
Oh my! Barbie Lara...
Great job making our Lara look that way.

I take it she has the same height as regular Lara and that she just looks taller because she is so skinny?
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Old 29-04-18, 19:40   #383
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Originally Posted by Titak View Post
Temple of Osiris Lara?

Either way, she looks good.




Oh my! Barbie Lara...
Great job making our Lara look that way.

I take it she has the same height as regular Lara and that she just looks taller because she is so skinny?
Thank you ... She is 3 clicks as Lara just the proportions are different she will need a new adjusted Lara object

Last edited by Axelia; 29-04-18 at 19:44.
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Old 29-04-18, 20:00   #384
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Originally Posted by Axelia View Post
Cute doll While I'm not a barbie fan, I probably would buy this one
Quote:
She is 3 clicks as Lara just the proportions are different she will need a new adjusted Lara object
Does this mean that we can also make Lara more human-like proportioned, i.e. make her arms longer than they are now?
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Old 29-04-18, 20:14   #385
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Originally Posted by A_De View Post
Cute doll While I'm not a barbie fan, I probably would buy this one

Does this mean that we can also make Lara more human-like proportioned, i.e. make her arms longer than they are now?
Sure the proportions can be human like... just like any animating Lara's proporion can be moved... but you need to move Lara, Lara skin, Lara Joints (but if you don't want to drasticaly change the animations better watch the end parts of the mesh tree like hands and feet...hands can be longer, but watch it in game )
Henley Lara is fully moved staying in the proportions of Rise Lara

Last edited by Axelia; 29-04-18 at 20:30.
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Old 29-04-18, 20:32   #386
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^
I'd love to see that Rise model in action ingame. To see how she moves with those altered proportions.


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Originally Posted by Axelia View Post
Thank you ... She is 3 clicks as Lara just the proportions are different she will need a new adjusted Lara object
Oh boy... That means changing a LOT of animations...
Even if you stick to Lara's default animations, that's still 444.
My Lara has more than 650.
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Old 29-04-18, 20:40   #387
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Originally Posted by Titak View Post
^
I'd love to see that Rise model in action ingame. To see how she moves with those altered proportions.


Oh boy... That means changing a LOT of animations...
Even if you stick to Lara's default animations, that's still 444.
My Lara has more than 650.
Not a single animation needs to be changed for this purpose, just the proportions are different It's just done by the wadmerger move button.... because the meshes are moved to its real rotation points in strpix or meta (I'm not saying that i will not change some animations but only for the visual purpose)
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Old 29-04-18, 21:21   #388
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Ah, I see. Good thinking!

I've never used the move feature in WADMerger to move Lara's meshes. I've only ever used it on animatings and enemies. It somehow never crossed my mind to try it for Lara.
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Old 02-05-18, 06:19   #389
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Very beautiful outfit
I also made a TR2 wetsuit with red parts some years ago, but with my style
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Old 02-05-18, 09:26   #390
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It's been a while






Original object in Blender

So I learnt a lot while making this outfit but the end result was mostly satisfying, I already started working on my next version which will have more efficient texture usage (this outfit alone was 10% wad texture space :O) as well as better joint placement although I was pretty accurate in this already.
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