29-04-18, 19:30 | #381 |
Member
Joined: Mar 2007
Posts: 1,004
|
|
29-04-18, 19:36 | #382 | |
Moderator
Joined: Jul 2003
Posts: 33,359
|
Quote:
Either way, she looks good. Oh my! Barbie Lara... Great job making our Lara look that way. I take it she has the same height as regular Lara and that she just looks taller because she is so skinny? |
|
29-04-18, 19:40 | #383 |
Member
Joined: Mar 2007
Posts: 1,004
|
Thank you ... She is 3 clicks as Lara just the proportions are different she will need a new adjusted Lara object
Last edited by Axelia; 29-04-18 at 19:44. |
29-04-18, 20:00 | #384 | ||
Member
Joined: Jan 2012
Posts: 1,320
|
Quote:
Quote:
|
||
29-04-18, 20:14 | #385 | |
Member
Joined: Mar 2007
Posts: 1,004
|
Quote:
Henley Lara is fully moved staying in the proportions of Rise Lara Last edited by Axelia; 29-04-18 at 20:30. |
|
29-04-18, 20:32 | #386 | |
Moderator
Joined: Jul 2003
Posts: 33,359
|
^
I'd love to see that Rise model in action ingame. To see how she moves with those altered proportions. Quote:
Even if you stick to Lara's default animations, that's still 444. My Lara has more than 650. |
|
29-04-18, 20:40 | #387 |
Member
Joined: Mar 2007
Posts: 1,004
|
Not a single animation needs to be changed for this purpose, just the proportions are different It's just done by the wadmerger move button.... because the meshes are moved to its real rotation points in strpix or meta (I'm not saying that i will not change some animations but only for the visual purpose)
|
29-04-18, 21:21 | #388 |
Moderator
Joined: Jul 2003
Posts: 33,359
|
Ah, I see. Good thinking!
I've never used the move feature in WADMerger to move Lara's meshes. I've only ever used it on animatings and enemies. It somehow never crossed my mind to try it for Lara. |
02-05-18, 06:19 | #389 |
Member
Joined: Jul 2010
Posts: 858
|
Very beautiful outfit
I also made a TR2 wetsuit with red parts some years ago, but with my style |
02-05-18, 09:26 | #390 |
Member
Joined: Dec 2011
Posts: 5,556
|
It's been a while
Original object in Blender So I learnt a lot while making this outfit but the end result was mostly satisfying, I already started working on my next version which will have more efficient texture usage (this outfit alone was 10% wad texture space :O) as well as better joint placement although I was pretty accurate in this already. |
Thread Tools | |
|
|