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Old 09-06-12, 16:10   #21
P.Carpet
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teme9, actually it is pleasant to me to hear from you approval, in any sense you my inspirer
This object is static, it still needs to be finished: size, lighting, textures..
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Old 22-06-12, 00:20   #22
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I am sorry for a double post
Temple sketches, somewhere in Cambodia..
W.I.P:


I have HQ Textures, but I can't use them because of Dxtre3D problems
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Old 22-06-12, 05:04   #23
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Wait, aren't these TR4 levels? if so, why use Dxtre3D?

The NGLE is much easier to use, overall.
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Old 22-06-12, 09:19   #24
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It is DXTRE3D and then level is blocky, but he/she said it's hard for it to use NGLE, but why not try?
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Old 22-06-12, 09:26   #25
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@Uzi master, @Raider99, Difficulty arises with scripts, and I can not change Lara's Livebar.
But in respect of geometry - certainly, more simply..
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Old 22-06-12, 12:01   #26
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I don't understand, for NGLE you don't need script, you can use it without TRNG or Trep...
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Old 22-06-12, 17:01   #27
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Scripting is something you could learn.

You can change Lara's livebar with TRNG and TREP, both of which, as Raider99 already stated, can be used with the NGLE.
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Old 22-06-12, 18:53   #28
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What is live bar?
Health bar?
And TRNG is much better if you want make something like from TR4 and next, someone made game better that TRU, of course TItak, Roli, Gecko Kid, The Tiger and i won't be picky.

Everyone are good builder.
But if you want TR3,2,1 game with those files, than stay with DxTRE3D.
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Old 01-12-12, 20:42   #29
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hi all
project development continues, soon it will be possible to make an official announcement. Now just a screenshot, work in progress:

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Old 01-12-12, 21:14   #30
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Ohh, looking good over there.
Great objects, i especially like those torches attached to the pillar objects. Haven't seen anyone doing it before.

Though there's nearly no lightning.
You could add some light coming from the ceiling.
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