www.tombraiderforums.com

Go Back   www.tombraiderforums.com > Tomb Raider Series > Tomb Raider

Reply
 
Thread Tools
Old 14-02-18, 07:33   #41
Caesum
Tomb Raider
 
Caesum's Avatar
 
Join Date: Aug 2008
Location: Poland, Warsaw Gender: Male
Posts: 11,215
Default

Underworld was half-baked because of bad management, not because they wanted to end up the trilogy ASAP. I think it's the reaction to short and clunky TRU alongside with money from SE which made Crystal Dynamics reconsider the entire trilogy and ditch it in favour of something new and fresh. I also believe one of the reasons why TR was rebooted was because Crystal Dynamics wanted to make Lara their own, without looking back at Core's Lara.
Caesum is offline   Reply With Quote
Old 14-02-18, 18:51   #42
ESCachuli
Professor
 
ESCachuli's Avatar
 
Join Date: Jul 2015
Posts: 2,513
Default

Quote:
Originally Posted by Caesum View Post
Underworld was half-baked because of bad management, not because they wanted to end up the trilogy ASAP. I think it's the reaction to short and clunky TRU alongside with money from SE which made Crystal Dynamics reconsider the entire trilogy and ditch it in favour of something new and fresh. I also believe one of the reasons why TR was rebooted was because Crystal Dynamics wanted to make Lara their own, without looking back at Core's Lara.
Well, IMO, if they wanted to create a new character of their own, then do it, but don't destroy Lara Croft.

Too late for that anyway.
ESCachuli is offline   Reply With Quote
Old 17-02-18, 16:38   #43
JACOBryanBURNS
Gold Contributor
 
JACOBryanBURNS's Avatar
 
Join Date: Apr 2005
Location: Chicago, IL (♂)
Posts: 10,074
Default

Quote:
Originally Posted by ArigatoGozymas View Post
I honestly think, like Nigel Cassidy said, the main reason why they did the reboot is to create some sort of a rival to Uncharted, which was selling like hot cakes and very well-received and using the big budget they're getting and the iconic title will help them push this entirely new take and huge departure from what Tomb Raider and Lara Croft were ever about.

Tomb Raider: Legend was never really a bad game. In fact, it's one of the really amazing Tomb Raider games. However, it did have multiple issues, such as how the game is quite fast paced that you almost never really explore anything, except for a few puzzles. There's too much running forward, Lara feels so "light" when you move her, and so fast as well. The addition of the auto grab kinda made it feel like the game wants you to keep moving forward at a fast speed rather than gradually traverse the world and think your way through, and the camera was way too far that Lara felt too small, unlike the previous games.

Tomb Raider: Underworld was ideal in terms of exploration, camera, puzzle-solving (though puzzles could've been better), variety in scenery, pace and balance between action and exploration. However, being kinda short and the story feeling a bit off at some moments and some locations feeling rushed, not to mention the glitches are what contributed to the mixed reaction it received.



Quite neatly put.

I couldn't agree more with you. I feel the exact same way about the modern take and how the survival aspect and past trauma feels too generic and pushed onto Lara Croft and there wasn't even any need for that. AOD introduced a dramatic storyline and Lara wasn't how she was in its predecessors, but it made sense, it wasn't forced nor out-of-character.
That part just kills me and is entirely antithetical to their thin attempt at making Lara more feminist-friendly. I was floored that Lara needed some trauma to overcome in order to be worthy of her title of "tomb raider" (which I say all over the forum is the stupidest thing on earth. Change the words into Grave Robber and it doesn't sound so prestigious. To say nothing of how they call her THE Tomb Raider like she's the only person in history on earth who has done this thing.) What they called "Teflon Lara" I called a bad ass who just did what she wanted. She was an independent, no nonsense, take **** from no one kind of girl. Smart, cunning, dangerous. This new girl is an emotionally broken schoolmarm with daddy issues fueling her every move.
__________________
"If you can't say something nice, say something clever but devastating."
JACOBryanBURNS is offline   Reply With Quote
Old 01-04-18, 17:08   #44
TheDetectiveXx
Junior Member
 
Join Date: May 2016
Location: Everywhere & Nowhere
Posts: 256
Default

I don't know, but I might be one of those few Rare fans that loved all three of those games from legend to underworld and I got underworld the same day I got uncharted 2 and I preferred underworld. I always saw those games as trying to be a more modern and refined version of the core games. no, I don't think CD took Criticism of those games into mind because the very things that you say were present on those games are much much more apparent in the reboot. i might have been able to deal with a change in gameplay if Lara was never rebooted and she was the same one I knew, the new god of war is a perfect example of this. TRA at least for me makes the reboot look like a huge joke and is more in line with what I expect from a modern tomb raider title as well as the Demo that was done by nicobass a true master work done by a fan. when a fan can make a better tomb raider game then Square or CD it just becomes sad at this point. these massively scripted games have huge overgrown budget's so it's hard to turn a profit if I worked at square I would have hired nicobass & give him a slightly bigger team.
TheDetectiveXx is offline   Reply With Quote
Old 01-04-18, 20:39   #45
charmedangelin
Professor
 
charmedangelin's Avatar
 
Join Date: Jan 2016
Location: USA
Posts: 3,497
Default

I don't think so. i think CD was lost after having two separate timelines of Lara and didn't know how to continue from Underworld. Plus they wanted to revitalize the franchise in a way where they can tell all sorts of Story's about Lara.

Thus they decided to do her origin story. It was a smart move to be honest, many fans of Lara always wanted to know her origins and the leaks we're always so interesting.

I was actually happy to hear about her origins and everything else.
__________________
Always Pondering
charmedangelin is offline   Reply With Quote
Old 02-04-18, 03:03   #46
Yeauxleaux
Professor
 
Yeauxleaux's Avatar
 
Join Date: Oct 2016
Location: No.
Posts: 3,525
Default

Quote:
Originally Posted by ArigatoGozymas View Post
Tomb Raider: Legend was never really a bad game. In fact, it's one of the really amazing Tomb Raider games. However, it did have multiple issues, such as how the game is quite fast paced that you almost never really explore anything, except for a few puzzles. There's too much running forward, Lara feels so "light" when you move her, and so fast as well. The addition of the auto grab kinda made it feel like the game wants you to keep moving forward at a fast speed rather than gradually traverse the world and think your way through, and the camera was way too far that Lara felt too small, unlike the previous games.
I really liked that they made Lara faster, lighter and more responsive. I think that was a big point about what made the LAU games feel modern and smoother. As much as I love the classics, she really did control like a tank sometimes back then. Especially while running moreso than jumping, she could be incredibly clumsy, hard to steer, and slow to respond. At times that got frustrating, when a rapidly approaching trap really called for smoother and more responsive movement.

But with that said, I otherwise agree with your post. Automatic grab took all the tension and attentiveness out of traversal, as did the linearity screaming at you "this is where you're supposed to go". I don't think any of the levels really felt intricate and complex enough like a lot of classic levels did. There was seldom a point where you wondered exactly what you had to do or where you had to go, branching paths where you're not sure which way to take first (that was a really common thing in the CORE era and it demanded exploration). Then of course, they were far too short. I think Legend should have been three times the length it was (no extra levels, just make the levels that were there longer and more convoluted) and Underworld perhaps twice as long. It's things like this that would have really saved it imo.

In addition, I think Underworld's attempts to tie up the storyline were mediocre at best and horribly anti-climactic. I've made many posts about this though so I'm not going into detail here.

It's not all negative. I loved LAU's characterisation of Lara, she felt like a nicely updated version of the character CORE gave us, a take that was new and fleshed out but still feeling respectful and clearly inspired by the original. The voice acting in the games is exemplary, especially from Keeley, and I love that they have a lot of collectibles and unlockable content. The ideas behind some of the puzzles I really did like. I think coming up with creative concepts for puzzles is where CD really shines, across both LAU and especially in the Reboot actually. As critical as I am of the Reboot, one thing I praise is that some of the puzzles they've come up with are actually splendid. I wish they'd give us more focus on that in the main campaign instead of leaving them for optional tombs.
__________________
Enamorada de ti yo estoy, encadenada a tu corazón

Last edited by Yeauxleaux; 02-04-18 at 03:13.
Yeauxleaux is offline   Reply With Quote
Old 08-04-18, 23:51   #47
Pyro99
Explorer
 
Pyro99's Avatar
 
Join Date: Dec 2012
Location: It depends on whether I've been naughty or nice.
Posts: 578
Default

I never quite thought of it this way but I fully agree. Legend was very well received from critics and sold very well too, and truly resurrected the franchise, but it wasn't well received from old time fans. Then, the whole cancelled Anniversary Edition drama only made it worse, since Anniversary sold surprisingly few copies and no classic fan was happy with it as a remake, especially after having been promised a remake from Core. So I do think that with Underworld they tried to improve things by changing the mechanics and adding a lot of new stuff, but rushed the plot and tried to move away from Legend (since it immediately forgets Celtic mythology and Amelia is pushed to the sideline, as Richard becomes more important). So yeah, considering that at first they were planning for Ascension, which wouldn't even be a reboot but a continuation, I think they just were already set on a complete change for the series and it ended up being that of TR9
__________________
"It's deliberate, which isn't good."
Pyro99 is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 04:03.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.