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Old 07-01-09, 15:57   #41
IainOv
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Quote:
Originally Posted by belter_21 View Post
try 'not pointing' in a direction when you do the wall runs,
I do, but it randomly swings to view that the designer thinks you want with no input from me just as I try to jump. It's just another case of too much automation in the control scheme that has taken away the control the original games had in spades.
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Old 09-01-09, 02:43   #42
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Originally Posted by Megalith View Post
As far as gameplay goes,Anniversary was as easy as Legend.
The only time it became frustrating for me was when i first encountered the centaurs and that is because i had to forcefully master a move that i hated (i don't know how i managed to pass the T-Rex).Imo the A.D. tutorial was pathetic,you could kill the bear very easily without using it.If they wanted to make this move so important,they had to have a better tutorial than that.
Also,another time it became frustrating was in the Great Pyramid when i had to do the timed wall runs.The camera was so badly incorporated with this move that made this part of the level an awful experience.

So the only times the game became frustrating was either due to bad game design or due to technical flaws.
Thats Why I never finished the game I am still stuck on the 3rd one! I gave Up
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Old 09-01-09, 18:28   #43
Jeanine
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TRA easy?! easier?! I dont think so!
Legend was way easier then Anniversery!
Well that's how I expierenced it!
Im now playing TRA and Im in natla's mines the part with the big lava pit where you have to move up by shooting the targets! It's bloody frustrating cuz Its taking me forever!
So as almost everything else in the game. I liked legend better.
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Old 10-01-09, 02:33   #44
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I didn't have any problems with Anniversary. I guess the odd wall run jump, but that's about all.
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