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Old 08-06-18, 04:41   #11
Wolf 7
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Nice screenshots! Lighting is really good, textures applied well too. I saw the screens of your test in the screenshot showcase thread and somehow I knew you was going to continue it. Good luck with the project!!
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Old 08-06-18, 09:15   #12
Opaque79
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Originally Posted by NoahCrofRaider View Post
Yes, this looks so good! Something about seeing TR1 levels reinvented in TR4 is so satisfying to me. Best wishes for your project.
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Looking good great job with the lighting by the way!
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Nice screenshots! Lighting is really good, textures applied well too. I saw the screens of your test in the screenshot showcase thread and somehow I knew you was going to continue it. Good luck with the project!!
Thank you all. TR1 Greece doesn't have the most variation but it doesn't seem to be an issue here.

For large areas consisting of multiple rooms, I decided on the approach or building the room first and dealing with textures and lighting after. Easier to do it this way IMO.
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Old 08-06-18, 14:30   #13
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Cool, back to the St. Francis Folly vibes

Good luck with your new project
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Old 08-06-18, 19:31   #14
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Thanks. I hope to include many large areas with many gameplay possibilities but visualising rooms like that can be an issue.
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Old 09-06-18, 10:24   #15
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Wow, really nice! I like the atmosphere very much! The Greece levels are my absolute favorites.
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Old 09-06-18, 12:50   #16
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I would make use of the colored skybox more. Seeing the sky would be a big change from tr1 during this type of level
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Old 09-06-18, 20:37   #17
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Wow, really nice! I like the atmosphere very much! The Greece levels are my absolute favorites.
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I would make use of the colored skybox more. Seeing the sky would be a big change from tr1 during this type of level
Thanks. I have a pretty good idea right now but visualising how I will build it is a different matter.
I know what I want but don't know how to translate it to the editor.
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Old 11-06-18, 19:45   #18
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Got it going finally but didn't think about how large it would be.


Parts of the ceiling are curved now with pillars added.
This is just the top of the room.

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Old 14-06-18, 13:03   #19
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Triple post.

But the room is finally textured and lit.


Supposed to be a temple but the way I designed the top looks more like a castle.
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Old 14-06-18, 13:31   #20
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Looks good

It feels a bit empty though
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