01-06-15, 16:12 | #1481 | |
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Joined: Mar 2012
Posts: 3,739
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And eventually level designers could also use this engine as it has lot less limits than our TRLE (even TRNG) have. Keep an eye on the project. |
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01-06-15, 16:13 | #1482 |
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Joined: Sep 2009
Posts: 7,571
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This project came a long way! I'm very impressed by all your work, it's very promising and I can't wait until it reaches the state where you can build with it. Just a question : will it be possible to add real time shadows as well at one point?
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01-06-15, 16:16 | #1483 | ||
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Joined: Jan 2013
Posts: 195
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P.S.: I had done fixing gui bar's gradients in last commit |
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01-06-15, 16:24 | #1484 |
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Joined: Dec 2010
Posts: 2,773
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Thanks Lwmte, my issue is now solved.
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01-06-15, 16:56 | #1485 |
Golden
Joined: Apr 2006
Posts: 16,751
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I swear, whenever I try some new language feature, trouble like that shows up. Why do these compilers even have c++11 flags if they don't actually support it?
Anyway, I opened issues for all the mentioned bugs in Github so I can track them more easily. Please check whether I missed any and feel free to open them. |
01-06-15, 18:10 | #1486 | |
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Joined: Jan 2013
Posts: 195
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01-06-15, 18:18 | #1487 |
Golden
Joined: Apr 2006
Posts: 16,751
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Forgot to mention: I've always wanted to try deferred lighting. Sounds like fun! I'll have to think a bit about an implementation strategy, though. In particular: Should the effect of lights end at room borders, as it does right now? Implementing that may prove challenging, and most levels would look better without it. I'm just wondering whether there are edge cases to consider here.
Edit to add: I've been working on fixing lighting issues in Chronicles, and… …I think maybe I'll deal with that later when the other games are working better. Last edited by Cochrane; 01-06-15 at 21:08. |
01-06-15, 21:11 | #1488 | |
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Joined: Dec 2008
Posts: 23
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02-06-15, 00:42 | #1489 |
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Joined: Dec 2008
Posts: 23
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just for curiosity, at this stage of development there's a way to use custom outfit ?
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02-06-15, 05:55 | #1490 |
Golden
Joined: Apr 2006
Posts: 16,751
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