17-11-17, 17:50 | #231 | |||
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When the PRJ is imported, TE will ask you to show a new, correct path to game directory and in Tools > Level Settings you change it to your TRLE/NGLE folder. When you do that, TE should automatically detect other paths to your WAD (if it's in graphics/wads subfolder) and path to your "data" folder (if it's the /data subfolder). When you go to Tools > Level Settings check if the paths in there are correct, you can always set them manually again just to be sure. Remember that the name of your PRJ will now also be the name of your TR4 file (tut1.PRJ -> tut1.TR4), so check if that is the file that is written in your script (TRLE/NGLE use the name from the WAD). Also, what meant is if you have NG triggers underneath Lara at the start of the level in your PRJ, because this might cause a crash when the level loads since TE does not yet compile NG triggers correctly (if at all). Last edited by Dustie; 17-11-17 at 18:03. |
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17-11-17, 18:35 | #232 | ||
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Rooms do look pretty though Quote:
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17-11-17, 18:38 | #233 |
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@VictorXD I love what you've done so far
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17-11-17, 18:44 | #234 | |
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Is the level built from scratch in TE, or was it imported from PRJ? |
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17-11-17, 19:06 | #235 |
Tomb Editor
Joined: Mar 2010
Posts: 506
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I agree with Dustie, diagonal walls are supported because at Core they left a small door opened in the ugly code for triangle collisions, but for sure in the code of animation states of Lara such case was never managed. So it works, but in some cases it could fail.
Who is having problems, please send me via PM the zip archive with PRJ/PRJ2, WAD, TGA. So I can fix the bugs |
17-11-17, 19:08 | #236 | |
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Thank you
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Oh and the project is built from scratch in TE. EDIT: Monty, I will in a bit just a sec. Last edited by VictorXD; 17-11-17 at 19:09. |
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17-11-17, 19:16 | #237 |
Tomb Editor
Joined: Mar 2010
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@KyleCroft: you problem with WAD seems to be a WadMerger bug. Probably engine doesn't care too much about it.
In fact now WAD is loaded. Tomb Editor doesn't have problems with WADs without statics or moveables. The policy here is to put NextAnimation and NextFrame equals to zero if some invalid data is found. |
17-11-17, 21:54 | #238 |
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@VictorXD After some inspections, guys of TR5 decompilation project confirmed my suppositions. You can't place more than 21 dynamic lights in a single room! That's why it was crashing.
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17-11-17, 21:56 | #239 |
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Stupid question but, how do i place a trigger ? i dont find the button
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17-11-17, 22:03 | #240 |
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