21-10-18, 13:31 | #18501 |
Member
Joined: Jul 2016
Posts: 1,905
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Have you converted your prj to v50? If not, go on tools folder, and search for a file called MapConverter2.exe
Load your prj file with "project file" button, and then click on "start conversion" |
21-10-18, 13:38 | #18502 |
Member
Joined: Feb 2018
Posts: 151
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22-10-18, 13:27 | #18503 | |
Member
Joined: Sep 2017
Posts: 1,087
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Quote:
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22-10-18, 15:22 | #18504 |
Member
Joined: Jan 2012
Posts: 1,320
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@Ruu11: thank you
i think that such a large bar looks empty without additional details though... |
22-10-18, 22:11 | #18505 |
Member
Joined: Sep 2017
Posts: 1,087
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heavy trigger with flame emitters
Help. I'm trying to open a door with 2 flame emitters (http://www.tomb-raider-editor.com/en...s-doors-en.php)
Lara needs to push a block for getting up to where the torches have to be burn up, but when you push the blocks you already turn on the heavy flame trigger and the door opens!!! How can I "edit" the heavy trigger to activate ONLY when Lara burn the torches?? |
23-10-18, 10:02 | #18506 |
Moderator
Joined: Dec 2011
Posts: 4,881
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Probably the easiest way is a flipmap. The two rooms look the same, but the triggers are different:
Original room: - under the torch: HEAVY to FLIPMAP (by the pushblock). Flipped room: - under the torch: HEAVY to activate the door (by the flaming torch), - closely around the sector under the torch: HEAVY to FLIPOFF (by the pushblock). Pushblocks sitting on HEAVY triggers (i.e not moving them on them) should not activate that HEAVY, so when the flipmap has been launched, then the pushblock, getting on the door HEAVY, should not activate the door. |
23-10-18, 11:19 | #18507 |
Member
Joined: Sep 2017
Posts: 1,087
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^ Thanks!!! It worked
now I just hope that people doesn't activate the left torch before the flipmap and then the right one after the flipmap on, because the door will never open :_) |
23-10-18, 16:44 | #18508 |
Moderator
Joined: Jul 2003
Posts: 33,359
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^
Then you have to somehow make sure the right torch has to be activated before the flipmap. You can't trust players to do things exactly in the same order as you intended. Unless you make it all foolproof. |
29-10-18, 22:40 | #18509 |
Member
Joined: Jan 2006
Posts: 1,000
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Hi all! I downloaded some new Font, but as a result I lost the text in the Title screen, pause-menu (except 'Options') as well as the health/air bar. How to fix this? Thanks!
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02-11-18, 22:31 | #18510 |
Member
Joined: Sep 2017
Posts: 189
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Hey all,
I don't know if this is a TRNG problem or if it belongs to the original editor, but I believe it is related to the normal editor and engine so I ask here. I use the TURN_SWITCH for the very first time and everything is fine except the camera change when Lara starts to turn the switch. Everytime while I turn it my screen starts to flicker. I tried to avoid it by placing fixed cameras, but they are useless since the camera changes and flickers still when I start to turn the switch. Is this a known bug or is there something I could do? :// |
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