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Old 22-04-17, 21:37   #61
annl
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So, does this add support in JC's Texture Pack for UB? If so, fantastic!

EDIT: I notice it is but not all of them, it's great though (better than the original Glidos). I realise some wouldn't be changeable as some didn't exist in TR1.

I'll play though UB again to make sure textures look right.

I have two features that could be added even if they are small:

1.
UB has got one FMV, the core logo. Could you allow UB to use HD fmvs too?
2.
UB has it's own title screen. Could you program UB to read a new image so it has it's own background image?

Last edited by annl; 22-04-17 at 22:03.
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Old 30-04-17, 10:25   #62
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platforms in atlantis level are stil transparant wit jc pack.
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Old 30-04-17, 11:00   #63
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We have updated textures now or is this just a conversion?
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Old 30-04-17, 13:12   #64
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Quote:
Originally Posted by jschuuring View Post
platforms in atlantis level are stil transparant wit jc pack.
Do you mean invisible? They shouldn't be, provided you are using the latest version of TombATI.
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Old 30-04-17, 13:13   #65
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Quote:
Originally Posted by TombRaiderTim View Post
We have updated textures now or is this just a conversion?
Updated. There are several different texture packs. One derived from the Android version of TR, and the others created originall for the Glidos app.
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Old 30-04-17, 13:52   #66
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Do you mean invisible? They shouldn't be, provided you are using the latest version of TombATI.
v 1.04, yes difficult to see , see through, only jc pack.
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Old 30-04-17, 17:33   #67
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Originally Posted by jschuuring View Post
v 1.04, yes difficult to see , see through, only jc pack.
So not actually invisible? As far as I know, they are supposed to be semitransparent. Do you know if they look the same as using glidos?
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Old 30-04-17, 18:59   #68
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So not actually invisible? As far as I know, they are supposed to be semitransparent. Do you know if they look the same as using glidos?
sorry,i dont know, only the edge is visible.
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Old 30-04-17, 22:33   #69
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sorry,i dont know, only the edge is visible.
Are you sure you are using all of v1.04. Sometimes people try to upgrade their existing installation by copying across bits from the latest archive, and that doesn't always work. It isn't just the dlls that have changed. The shaders have too.
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Old 30-04-17, 22:55   #70
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Smile I understand.

I was the one who noticed it when I had this issue. I informed Glidos and they updated it. I downloaded and installed v1.4, changing the ini to disable draw distance, enable mute menu music, etc (these were my preferences, they might not be yours. you don't have to change them). I checked Atlantis and the textures were back AND semi transparent, the patch worked for me and it should work for you.

I understand the issue you are having, for example the walkways above you in the first room (with the pods) in Atlantis are invisible. The side you can see but the surface itself as well as the doors are both invisible.

And yes, I played the whole game with JC's texture pack.

Make sure you use the v1.4 installer off the Glidos site, even if it means changing your settings/modified files back (if you changed them ie. using a mod, this doesn't affect DATA or FMV folders when reinstalling) in the patches folder.

Honestly, if you're having problems just backup your saves and start fresh.

PS. Oh and Glidos, they look the same using Glidos too.

Last edited by annl; 30-04-17 at 22:57.
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