07-12-06, 03:08 | #1 |
Member
Joined: Apr 2006
Posts: 18,391
|
Rebuilding A Classic, Article translated to English
I've translated as good as I can from this article (VG Nett, A Norwegian news paper)
I started a new thread so more people could read it. Enjoy! REBUILDING A CLASSIC Are you ready for a real adventure? Next year Lara is back in the original version of the “Tomb Raider” game. TOUGH ADVENTURER: This is Lara Craft the way she should be, tough and alone ready to explore old mysteries. This is a “scene” from “Tomb Raider: Anniversary.” Photo: Crystal Dynamics/Eidos. “Tomb Raider: Anniversary” is not going to be an exact copy of the 10 year old classic. In stead the game is exposed with new and bigger areas (levels) and with the Legend control-system. -We look at this the same way as Peter Jackson did when he did a new version of “King Kong”. We take all the elements that people remember (and double them) and then make the levels between these as amazing as we can. -When we first decided to make an “Anniversary Edition” we had a lot of Ideas for the game and how we should do it. We were thinking about looking back, but from a new different angle, or let the today’s Lara Croft travel back to the same areas as in Tomb Raider 1. NOW AND THEN: This is how the original from 1996 of “Tomb Raider” looked like. When the original game is made again, it will look a lot better. The control system is modified and the gamers will get new levels to explore. Photo: Crystal Dynamics/Eidos. In the end we found out that “Tomb Raider 1” fits very well with “Tomb Raider Legend” who in many ways grew out of the original. We could make the same game without changing the story. All we really needed to do was put more history into it. “More history to the same game” Tomb Raider: Anniversary is treaded like it’s the next game in the series, but not as a step back. Future Tomb Raider games are going to be more like this, than Tomb Raider Legend. -Exploring is what “Tomb Raider” games are about. And this is the way it should be. “Tomb Raider: Legend” was too linear and easy, and this is what we are changing in the Anniversary Edition. It looks like the direction the series were heading with “Angel of Darkness” is dead and buried. Tody Gard is absolutely sure what went wrong with the last game Core design made. - “Angel of Darkness” really fell so hard of track that it's almost impossible. “Tomb Raider” is about old mysteries and the locations that Lara Croft travels to. And the environments are just as important as Lara Croft is! A hide and sneak game, just isn’t Tomb Raider. Tomb Raider: Anniversary will be released on PS2, PC and PSP in 2007. Last edited by Legends; 07-12-06 at 03:12. |
07-12-06, 03:21 | #2 | |||||
Member
Joined: Nov 2006
Posts: 354
|
Quote:
Quote:
YES!!! Quote:
Quote:
Quote:
This is sounding VERY promising!!! The Legend control scheme is good, it just has to be applied properly!!! |
|||||
07-12-06, 03:24 | #3 |
Member
Joined: Apr 2006
Posts: 697
|
Thanks for translating it for us.
This should be interesting... |
07-12-06, 04:42 | #4 |
Member
Joined: Dec 2005
Posts: 11,080
|
i like what i hear but will we like wat we see? that depends if cd sticks to their word. we were lied to before. but ill hold my judgements until i see the game. i wont take their promises too seriously this time.
|
07-12-06, 05:44 | #5 |
Member
Joined: Dec 2006
Posts: 348
|
good job legends
thank you |
07-12-06, 06:04 | #6 |
Member
Joined: Apr 2005
Posts: 769
|
thx, legends.
looks like TRA has been getting on the right track. |
07-12-06, 06:06 | #7 |
Member
Joined: Apr 2005
Posts: 1,398
|
Nice work Legends A good read
|
07-12-06, 07:02 | #8 | ||||
Golden
Joined: Apr 2006
Posts: 18,966
|
Quote:
Quote:
Quote:
Quote:
|
||||
07-12-06, 07:15 | #9 |
Member
Joined: May 2006
Posts: 13,684
|
Sounds like the same news we heard from 2 other magazines now, must be a press release eidos is feeding to all the magazines. Still, some good points brought up about expanding exploring, lengthening the game and making it less linear. And future games will be more like the AE than legend! Let's hope these aren't just words we wanna hear, but they actually get it and AE is awesome so we can expect more great games from CD!
Now anyone saying I'm being negative I'm gonna hit you over the head with a big stick! |
07-12-06, 07:37 | #10 | |
Inactive
Joined: Nov 2005
Posts: 823
|
Quote:
the AOD bashing was a bit unnecessary, for the rest, great article, good news! thanks for translating, legends. |
|
Thread Tools | |
|
|