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Old 22-02-18, 17:18   #711
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It seems you used the vanilla version of this file (cs_6_2). There is a newer version where the ceiling looks correct and doesn't flicker, available in the gog/steam (and japan) release. I can send you the file if you want it.
Nakamichi, I was trawling through the thread and found this post by SLAYER. Thr current version of the 'During Galleries Under Siege' cutscene still uses the version with the horrible flickering ceiling. Could you redo this fix with the newer file version?

I also found a few other fixes you seem to have made before, but got lost in time:
- The HD shadow map in the Brother Obscura Room (Hall of Seasons)
- The HD floor tile texture in The Hall of Seasons?:
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I'm currently working on some HoS textures. This is the new/old floor comparison:

- The HD inventory text through a file you can place in the Data files (You PM'ed my about this a while ago).
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Old 22-02-18, 20:13   #712
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Nakamichi, I was trawling through the thread and found this post by SLAYER. Thr current version of the 'During Galleries Under Siege' cutscene still uses the version with the horrible flickering ceiling. Could you redo this fix with the newer file version?
Yes, I'll upload a newer version with fixed ceiling.
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Old 22-02-18, 20:25   #713
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Yes, I'll upload a newer version with fixed ceiling.
Great!

Also, another question:

I read that you managed to fix the cubemap reflections in the main room of the Louvre Galleries. Did you mean the Mona Lisa room? And did you already implement this fix or not?
The cubemap reflections are weird in a few other rooms in Louvre Galleries. I don't know if that is the glitch you mentioned?
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Old 22-02-18, 21:25   #714
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Great!

Also, another question:

I read that you managed to fix the cubemap reflections in the main room of the Louvre Galleries. Did you mean the Mona Lisa room? And did you already implement this fix or not?
The cubemap reflections are weird in a few other rooms in Louvre Galleries. I don't know if that is the glitch you mentioned?
Could you link me my post where I wrote this?
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Old 23-02-18, 06:27   #715
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Sorry, I didn't understand this tip.

I've got a Christmas present for you:

https://drive.google.com/file/d/0B0U...p=docslist_api

Play "Louvre Galleries" and go to section 2 (the main hall right after the laser room).

Thanks trjta for sky and panorama outside the windows textures.

Remember it's a beta, still work in progress. There is a known bug with cubemap reflections in the main hall. I've already fixed it but it's still present in this build. To avoid it play with cubemap reflections disabled (game settings or F6 on SCU with debug keys enabled).

Have a nice day!
This is it
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Old 23-02-18, 08:15   #716
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Ah, I see. The cubemap bug is in the main hall but I don't remember if the same material is used in the Monna Lisa' room as well. You can't miss it if you try that gmx.
The bug is already fixed, as I wrote in the seventh sentence so I don't understand why you're asking.
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Old 23-02-18, 08:31   #717
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Ah, I see. The cubemap bug is in the main hall but I don't remember if the same material is used in the Monna Lisa' room as well. You can't miss it if you try that gmx.
The bug is already fixed, as I wrote in the seventh sentence so I don't understand why you're asking.
Oh ok I think i understood it wrong. I thought you meant that it is still present in the build we all have at the moment, But good that is has already been fixed!
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Old 23-02-18, 08:47   #718
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You understood it right.
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Old 23-02-18, 09:08   #719
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You understood it right.
Ah allright then my question was if you could release it. Although I could understand if you would like to wait with releasing the level until you fixed other glitches in the level. At the moment I'm scouting Louvre Galleries for glitches btw
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Old 23-02-18, 09:23   #720
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^that level is part of the Retexturing Project so it won't be released anytime soon.
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