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Old 18-03-12, 11:16   #11
JaakkoAA
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I don't know if I can do that after all because normal editor can't detect extra model slots :/
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Old 18-03-12, 11:43   #12
Titak
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Welcome to this forum, JaakkoAA!


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Originally Posted by JaakkoAA View Post
No problem, I'll just use the old editor for texturing my level.
You won't be able to use higher resolution textures then. And higher res models often look odd when combined with the original lowres 64x64 textures.
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Old 18-03-12, 12:00   #13
JaakkoAA
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Thanks, I'll make a new thread once my level is ready though it might take a long time and it's not going to be anything super special but I'm really enjoying the designing of my own dungeon. I used to build levels after the editor was first released but nothing big and then my little sister removed the files that had the two levels I had build but they weren't even finished though. The editor felt too hard in the beginning but the manual was very helpful. Now the level I'm making is going to be much cooler than those two levels combined.

I think I'll work with the trng after all though it's going to slow down the editing a little.
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