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Old 30-09-12, 20:53   #11031
Die Basis
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Quote:
@Die Basis:
One of the best looking caves i've ever seen.
oh, that's makes me blush.


wow your pictures of your projects look great!!!


I expanded my cave a little bit. Guess I'm really keen on making a level out of it. O gosh, and I have already registered to the BTB Contest.


Last edited by Die Basis; 30-09-12 at 21:07.
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Old 30-09-12, 21:07   #11032
larafan25
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^The shapes in that cave are so nice and natural looking!

I love the brown floor too for some reason, maybe it looks somewhat warm and contrast with the blues.
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Old 30-09-12, 21:08   #11033
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Originally Posted by Zolee View Post
Forgot to comment this one, even though I wanted to - I love it!! Very good-looking setting, looking forward to see how the finished version will look like

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Originally Posted by Die Basis View Post
Oooh, I really like it, great work
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Old 30-09-12, 21:09   #11034
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Thanks Matie
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Old 30-09-12, 21:30   #11035
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Thanks for your nice comments.

I forgot to show you the Tinnos wasp, for the first time (at least I hope so ) with glowing abdomen again as in the orignal TR3 level.


Last edited by Die Basis; 30-09-12 at 21:35.
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Old 30-09-12, 23:27   #11036
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Good to see one of the coolest TR enemies working like in TR3. And the cave looks great as well.
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Old 01-10-12, 03:48   #11037
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Die Basis. your caves are sexeh!
---------------------------
Started building again after a month and a half, and I'm aware I say this everytime... but I'm so rusty at the LE these days ;_;

This is the entrance to the town from the canyon.. it's still a WIP and I'm aware that I need to tweak some things.


Here's a small courtyard that leads into the town. (there's some level jumping... this is a hub after all ) Also WIP
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Old 01-10-12, 10:21   #11038
Seth94
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Excellent screens so far.
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Old 01-10-12, 12:31   #11039
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clean textures, nice screens. Good.
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Old 01-10-12, 12:38   #11040
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I like those screen, but I am a bit concerned about those simmetrical arcs, because the baked shadows are not coherent with the rest of the ambient (normal arc at first instance), you could put a variation of the bricks texture with a clear basement for that facade.
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