30-09-12, 20:53 | #11031 | |
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Joined: Aug 2010
Posts: 456
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Quote:
wow your pictures of your projects look great!!! I expanded my cave a little bit. Guess I'm really keen on making a level out of it. O gosh, and I have already registered to the BTB Contest. Last edited by Die Basis; 30-09-12 at 21:07. |
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30-09-12, 21:07 | #11032 |
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Joined: Feb 2008
Posts: 70,326
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^The shapes in that cave are so nice and natural looking!
I love the brown floor too for some reason, maybe it looks somewhat warm and contrast with the blues. |
30-09-12, 21:08 | #11033 | ||
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Joined: May 2008
Posts: 4,306
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30-09-12, 21:09 | #11034 |
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Joined: Jan 2006
Posts: 3,100
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Thanks Matie
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30-09-12, 21:30 | #11035 |
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Joined: Aug 2010
Posts: 456
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Thanks for your nice comments.
I forgot to show you the Tinnos wasp, for the first time (at least I hope so ) with glowing abdomen again as in the orignal TR3 level. Last edited by Die Basis; 30-09-12 at 21:35. |
30-09-12, 23:27 | #11036 |
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Joined: Mar 2008
Posts: 12,859
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Good to see one of the coolest TR enemies working like in TR3. And the cave looks great as well.
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01-10-12, 03:48 | #11037 |
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Joined: May 2007
Posts: 3,731
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Die Basis. your caves are sexeh!
--------------------------- Started building again after a month and a half, and I'm aware I say this everytime... but I'm so rusty at the LE these days ;_; This is the entrance to the town from the canyon.. it's still a WIP and I'm aware that I need to tweak some things. Here's a small courtyard that leads into the town. (there's some level jumping... this is a hub after all ) Also WIP |
01-10-12, 10:21 | #11038 |
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Joined: Mar 2008
Posts: 12,859
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Excellent screens so far.
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01-10-12, 12:31 | #11039 |
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Joined: Mar 2006
Posts: 1,435
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clean textures, nice screens. Good.
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01-10-12, 12:38 | #11040 |
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Joined: Apr 2001
Posts: 1,622
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I like those screen, but I am a bit concerned about those simmetrical arcs, because the baked shadows are not coherent with the rest of the ambient (normal arc at first instance), you could put a variation of the bricks texture with a clear basement for that facade.
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