18-01-18, 21:54 | #21 | |
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Joined: Mar 2013
Posts: 197
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- learn when to jump, or you'll end up overshooting - aim slightly off to the side of the next rope, rather than trying to align Lara perfectly And, not to brag but I've beaten the mechanical horseman several times with pistols without taking much, if any damage. It's a (very) tedious bossfight rather than a hard one. |
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20-01-18, 09:23 | #22 |
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Joined: Aug 2008
Posts: 12,070
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These ropes were the reason why I quit playing TR4 as a kid. They were just way too slow, too bugged and there wasn't anything, anything fun about them. Useless, frustrating garbage. I'd gladly take Boaz and Red Ghost over any part of TR4 where ropes are important.
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22-01-18, 13:09 | #23 | |
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Joined: Jun 2011
Posts: 5,179
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I do agree though, the rope swinging in TR4 was a nightmare, along with the tightrope and swinging abilities in TR5. If something like that is going to be included in the game, it has to be fluid, none of which were. |
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22-01-18, 18:09 | #24 |
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Joined: Apr 2005
Posts: 2,144
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I don't find the ropes so hard.
A method i always use to make them stop is climb to the top of it, wait 2-3 seconds, then slide down to the bottom. That makes them stable. Then you have to align it slightly to the right ( i think ) of where you want to go. But i agree that the camera is a pain when swinging. |
24-01-18, 21:14 | #25 | |
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Joined: Apr 2010
Posts: 990
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