19-03-18, 17:57 | #1 |
Member
Joined: Jul 2005
Posts: 7,204
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MS announces new DirectX raytracer API
https://www.pcworld.com/article/3263...-software.html
This is an exciting development. The next step up from rasterization. |
20-03-18, 10:12 | #2 |
Member
Joined: Nov 2007
Posts: 8,474
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I'm all for lifelike graphics but when is the gameplay going to catch up?
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20-03-18, 10:40 | #3 |
Member
Joined: May 2007
Posts: 20,453
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Ganeplay will catch up when the market demands better gameplay.
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21-03-18, 10:54 | #4 |
Golden
Joined: Apr 2006
Posts: 16,751
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Fascinating article. Lots of words, incredibly vague, and nearly everything that is specific is wrong.
A more detailed explanation can be found at Microsoft’s blog post about this: https://blogs.msdn.microsoft.com/dir...tx-raytracing/ It’s interesting, but I wonder what the performance will be like. Ray tracing is a feature that is really not optimal for classic GPU architectures, both because you need global scene information at all times (where is everything and what is it shaped like), and because it’s very incoherent (e.g. on a reflecting sphere, two rays next to each other can require totally different processing depending on what they reflect). |
26-03-18, 10:10 | #5 |
Golden
Joined: Dec 2007
Posts: 10,465
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I'm keeping a tab on this, if such a thing takes off completely it won't be for quite sometime yet.
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