Tomb Raider Forums  

Go Back   Tomb Raider Forums > Tomb Raider Level Editor and Modding > Tomb Raider Level Editor > Tomb Raider Next Generation

Reply
 
Thread Tools
Old 03-04-10, 11:11   #21
Raymond
Member
 
Joined: Nov 2007
Posts: 1,689
Default

@LarasBoyfriend
Could you be very precise and descriptive about this issue:
"-Fix the "Retexture Object " tool in Ngcenter:
an error prevents it from continuing everytime you load a .dxf file."


Can somebody confirm the problem?
Raymond is offline   Reply With Quote
Old 04-04-10, 12:09   #22
-Roli-
Member
 
-Roli-'s Avatar
 
Joined: Jul 2007
Posts: 5,494
Default

I found a "bug":

If you use the Image= command, the image shows its OK, but when you step to a fixed camera trigger, the image dissapear from the screen. When you out of the fc's trigger, the image will be back.
-Roli- is offline   Reply With Quote
Old 06-04-10, 11:57   #23
Laras Boyfr.
Member
 
Laras Boyfr.'s Avatar
 
Joined: Jul 2009
Posts: 4,742
Default

Quote:
Originally Posted by Raymond View Post
@LarasBoyfriend
Could you be very precise and descriptive about this issue:
"-Fix the "Retexture Object " tool in Ngcenter:
an error prevents it from continuing everytime you load a .dxf file."


Can somebody confirm the problem?
its very simple: when i load in the 1st box a dxf file,an error occurs and says:OVERFLOWING,and the dxf file isnt loaded.
Its always the same thing
Laras Boyfr. is offline   Reply With Quote
Old 08-04-10, 17:16   #24
-Roli-
Member
 
-Roli-'s Avatar
 
Joined: Jul 2007
Posts: 5,494
Default

Just found another bug:

When you use the FR_ADD_DRIPS_TO_LARA in the Customize=CUST_RAIN command it wont work. Lara has no drops. And if you use the water first and than the rain trigger, this is the problem too + if you use this command, Lara have no drop after she came from the water.

Last edited by -Roli-; 08-04-10 at 17:24.
-Roli- is offline   Reply With Quote
Old 08-04-10, 17:30   #25
Titak
Moderator
 
Titak's Avatar
 
Joined: Jul 2003
Posts: 33,359
Default

What do you mean "if you use the water first and than the rain trigger"?

The drops work for me, but the drops aren't visible while Lara is in the rain. The drops only appears when Lara goes into a dry room.

I'm using these rain commands:
Code:
Rain=           RAIN_SINGLE_ROOMS
Customize=      CUST_RAIN, FR_ADD_DRIPS_TO_LARA + FR_CORRECT_SPRINKLERS, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
So the rain isn't triggered.
I assigned rain to the rooms so it always rains when you enter those rooms.
Titak is offline   Reply With Quote
Old 08-04-10, 17:46   #26
-Roli-
Member
 
-Roli-'s Avatar
 
Joined: Jul 2007
Posts: 5,494
Default

Quote:
Originally Posted by Titak View Post
What do you mean "if you use the water first and than the rain trigger"?

The drops work for me, but the drops aren't visible while Lara is in the rain. The drops only appears when Lara goes into a dry room.

I'm using these rain commands:
Code:
Rain=           RAIN_SINGLE_ROOMS
Customize=      CUST_RAIN, FR_ADD_DRIPS_TO_LARA + FR_CORRECT_SPRINKLERS, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
So the rain isn't triggered.
I assigned rain to the rooms so it always rains when you enter those rooms.
Ah, now its okay, the problem was the trigger "Rain all outside". But I really can't understand why Lara havent drop under the rain too, that would be more realistic.

Quote:
What do you mean "if you use the water first and than the rain trigger"?
I mean the discription of the command:

"By default there is no drips when lara is under the rain but only after lara has been in a pool."
-Roli- is offline   Reply With Quote
Old 10-04-10, 21:09   #27
Laras Boyfr.
Member
 
Laras Boyfr.'s Avatar
 
Joined: Jul 2009
Posts: 4,742
Default

Quote:
Originally Posted by -Roli- View Post
Ah, now its okay, the problem was the trigger "Rain all outside". But I really can't understand why Lara havent drop under the rain too, that would be more realistic.



I mean the discription of the command:

"By default there is no drips when lara is under the rain but only after lara has been in a pool."
interesting...
As far as i know it shouldnt be hard to fix this bug.
Anyway i though of implementing the TR1-3 Inventory system in trng.i doubt its possible with flipeffects and scipting now,or?
Laras Boyfr. is offline   Reply With Quote
Old 10-04-10, 22:43   #28
igor32
Member
 
igor32's Avatar
 
Joined: Feb 2008
Posts: 863
Default

Whats the TRNG limit for active flame emitters?
igor32 is offline   Reply With Quote
Old 11-04-10, 08:35   #29
Raymond
Member
 
Joined: Nov 2007
Posts: 1,689
Default

Itīs a matter of test. It should be above 32. Itīs still a good idea to antitrigger them, if they arenīt needed anymore.
Raymond is offline   Reply With Quote
Old 13-04-10, 15:56   #30
-Roli-
Member
 
-Roli-'s Avatar
 
Joined: Jul 2007
Posts: 5,494
Default

Found another bug:
On option screen you will get thunder sound, when you use the arrows Tryed with two projects, I don't have any ideas why doing it.
-Roli- is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 15:24.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Tomb Raider Forums is not owned or operated by CDE Entertainment Ltd.
Lara Croft and Tomb Raider are trademarks of CDE Entertainment Ltd.