08-02-18, 15:36 | #461 |
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Joined: Jun 2009
Posts: 1,014
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If game is restarted bug disappear, or save game is corrupted and only new game fix this?
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15-02-18, 12:08 | #462 |
Member
Joined: Jan 2012
Posts: 1,320
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Not sure if this is described already, but in TRNG 1.2.2.7+ Action70 is buggy. There is <E> field is missing, so it can't be customized
Action itself: Code:
; Set Trigger Type - ACTION 70 ; Exporting: TRIGGER(70:0) for ACTION(621) ; <#> : BADDY_1 ID 621 in sector (3,3) of 117-shop_storage_p2 ; <&> : Enemy. (Physics) OVER Mode. Attract to South <#>Moveable with (E)speed ; (E) : ; Values to add in script command: $5000, 621, $46 Last edited by A_De; 30-06-18 at 11:41. |
12-10-18, 13:03 | #463 |
Member
Joined: Nov 2014
Posts: 19
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In 1.2.2.7+,
I control bridge collision by overlapping C16 on bridge trigger. A bridge collision can be disabled when the condition is false, and it can be enabled when the condition is true. This is very applicable. But in 1.3.0.7(1.3.0.0 or later), It does not work. Bridge collision is disable even if the condition is true. I do not know if this is a bug. Does this issue will be fixed in the future? |
13-10-18, 16:33 | #464 |
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Joined: Apr 2005
Posts: 9,208
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14-10-18, 00:50 | #465 |
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Joined: Nov 2014
Posts: 19
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@ Dustie
Well, I think so too. I will use 1.2.2.7+. Thanks for the reply. |
15-10-18, 09:33 | #466 |
Member
Joined: Apr 2005
Posts: 9,208
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Yeah, Paolone has not been active for a while and most likely will not continue TRNG.
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29-07-19, 20:07 | #467 |
Member
Joined: Jan 2012
Posts: 533
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Hi!
When I'm opening the diary in game the audio on channel 2 is aborted. Is there a way to change that situation? I'm using 1.2.2.7+ Last edited by maati139; 29-07-19 at 20:11. |
29-07-19, 22:42 | #469 | |
Member
Joined: Jan 2012
Posts: 533
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Yeps, I've read it and didn't found the answer
Quote:
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31-07-19, 09:06 | #470 |
Golden
Joined: Oct 2009
Posts: 11,535
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Swap them.
Use a GT to play your looping background track on channel 2. Use channel 1 to play your other tracks. Tracks that play on channel 1 won't be interrupted in the diary. This way when the player leaves the diary the background track will continue in channel 2. Last edited by klona; 31-07-19 at 09:08. |
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