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Old 09-08-10, 16:59   #761
warlama
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@daventry. were you replying to my question? if so then you have made me a very happy guy!!!
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Old 09-08-10, 17:06   #762
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Im glad i could help
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Old 09-08-10, 17:15   #763
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i was following your instructions. but when it came time for me to import the character into blender i went to file import selected ascii and selected the file, but when it imported. there was nothing there. i dont see the character anywhere. what did i do wrong?
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Old 09-08-10, 17:23   #764
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Did you Import with asciiExt
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Old 09-08-10, 17:28   #765
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please excuse me. im not to fancy with these terms lol im learning how to do this for the first time. what i did was i went to file-import. and selected milkshape ascii. then when it imported, there was nothing.
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Old 09-08-10, 17:30   #766
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Import
http://www.bildermonster24.de/images/842_hat21.jpg

If its a Model you are doing and you are Done with it, remember to Export it with...
http://www.bildermonster24.de/images/654_hat214.png

Also if you Deleted the Model and Only kept the Boot or Hand for Example, Export it with...
http://i35.************/24ozn9w.jpg

Last edited by daventry; 09-08-10 at 17:36.
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Old 09-08-10, 17:42   #767
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thank you friend. i will try this right now. i think i may have to hug you!


i looked and i dont seem to have those import options! i dont see the mesh ascii option in there at all

Last edited by warlama; 09-08-10 at 17:44.
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Old 09-08-10, 18:35   #768
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Quote:
Originally Posted by KamilM_93 View Post
[IMg]http://i38.************/dmzocp_tn.jpg[/IMG]

How to fix his face,fingers,sword and root bone ?








Quote:
Originally Posted by vega82 View Post
@daventry:
edit:Vergiss es, XNAaraL gab dir die Antwort :3
2) Exportiere es als static .mesh.ascii. Dazu müssen die Bone-Weights (Knochen-Gewichtung) gelöscht werden.
Muchas gracias.
Eliminar el "hueso de pesas" no es necesario. El programa de Dusan ignora el Bone-Weight's :-)

Das Löschen der Bone-Weight's ist bei den Skripten von Dusan nicht nötig. :-) Das Blender-Export-Skript ignoriert diese ;-)

The deletion of the bone's weight is not necessary. Use the 'Blender export script' made by Dusan . :-) This script ignores the Bone-Weights ;-)

Last edited by XNAaraL; 09-08-10 at 18:45.
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Old 09-08-10, 18:46   #769
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Are you making a Dolphin, that is so Cool
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Old 09-08-10, 18:56   #770
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^^^^
Thw poseable Dolphin exist at long times. Ask Ol.a
Quote:
Originally Posted by daventry View Post
[SIZE=7]I DID IT, THANK YOU XNARAL

By the way, if im gonna Import a Dusan Original to Blender and then Import a Generic from a Member, then it must be Import.mesh for Generic Hat, Not Import.meshExt
Wouldent i be needing these, especially loading a Generic Item like the Hat
Import.mesh
or Import.obj

Like if i Import a Generic Model from a Member Only, how do i Export it
Quote:
Originally Posted by ClankDaxter View Post
What? I guess you mean you need to import with Dusan's Scripts right? No... You must never import with Dusan's Scripts unless you don't want to import the bone data. Wich you want otherwise you would have to rig the whole model again!
If you have a non poseable mesh, then you can use the script's by dusan http://www.mediafire.com/?ddin1lnwnii and http://www.mediafire.com/?mmd2dwtnlyt

If you have a poseable model, the use my scripts (first page german thread, post 2)

If you want extract a TRL static enviroment, then use ImportObjX.py and ExportObjX.py by Dusan.


If you want a static wavefront .obj model, the use the importer and exporter by Blender.
[IMG]http://i38.************/9huqg5.jpg[/IMG]
==========================


Eigentlich ist es ganz einfach. Benützt meine skripte Wenn ihr aus irgend einem Grund unbedingt ein Modell ohne beweglichen Knochen haben wollt, dann benützt den Exporter von Dusan.

Last edited by XNAaraL; 09-08-10 at 18:58.
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