09-08-10, 16:59 | #761 |
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Joined: Nov 2009
Posts: 203
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@daventry. were you replying to my question? if so then you have made me a very happy guy!!!
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09-08-10, 17:06 | #762 |
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Joined: Mar 2003
Posts: 19,852
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Im glad i could help
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09-08-10, 17:15 | #763 |
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Joined: Nov 2009
Posts: 203
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i was following your instructions. but when it came time for me to import the character into blender i went to file import selected ascii and selected the file, but when it imported. there was nothing there. i dont see the character anywhere. what did i do wrong?
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09-08-10, 17:23 | #764 |
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Joined: Mar 2003
Posts: 19,852
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Did you Import with asciiExt
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09-08-10, 17:28 | #765 |
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Joined: Nov 2009
Posts: 203
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please excuse me. im not to fancy with these terms lol im learning how to do this for the first time. what i did was i went to file-import. and selected milkshape ascii. then when it imported, there was nothing.
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09-08-10, 17:30 | #766 |
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Joined: Mar 2003
Posts: 19,852
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Import
http://www.bildermonster24.de/images/842_hat21.jpg If its a Model you are doing and you are Done with it, remember to Export it with... http://www.bildermonster24.de/images/654_hat214.png Also if you Deleted the Model and Only kept the Boot or Hand for Example, Export it with... http://i35.************/24ozn9w.jpg Last edited by daventry; 09-08-10 at 17:36. |
09-08-10, 17:42 | #767 |
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Joined: Nov 2009
Posts: 203
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thank you friend. i will try this right now. i think i may have to hug you!
i looked and i dont seem to have those import options! i dont see the mesh ascii option in there at all Last edited by warlama; 09-08-10 at 17:44. |
09-08-10, 18:35 | #768 | ||
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Joined: Apr 2009
Posts: 3,226
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Quote:
Quote:
Eliminar el "hueso de pesas" no es necesario. El programa de Dusan ignora el Bone-Weight's :-) Das Löschen der Bone-Weight's ist bei den Skripten von Dusan nicht nötig. :-) Das Blender-Export-Skript ignoriert diese ;-) The deletion of the bone's weight is not necessary. Use the 'Blender export script' made by Dusan . :-) This script ignores the Bone-Weights ;-) Last edited by XNAaraL; 09-08-10 at 18:45. |
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09-08-10, 18:46 | #769 |
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Joined: Mar 2003
Posts: 19,852
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Are you making a Dolphin, that is so Cool
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09-08-10, 18:56 | #770 | ||
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Joined: Apr 2009
Posts: 3,226
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^^^^
Thw poseable Dolphin exist at long times. Ask Ol.a Quote:
Quote:
If you have a poseable model, the use my scripts (first page german thread, post 2) If you want extract a TRL static enviroment, then use ImportObjX.py and ExportObjX.py by Dusan. If you want a static wavefront .obj model, the use the importer and exporter by Blender. [IMG]http://i38.************/9huqg5.jpg[/IMG] ========================== Eigentlich ist es ganz einfach. Benützt meine skripte Wenn ihr aus irgend einem Grund unbedingt ein Modell ohne beweglichen Knochen haben wollt, dann benützt den Exporter von Dusan. Last edited by XNAaraL; 09-08-10 at 18:58. |
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