11-01-17, 20:23 | #24121 |
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11-01-17, 21:45 | #24122 |
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It's reminding me of Lightning returns a bit, with all the quests and stuff. Loving it, but only on chapter 8 so far.
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12-01-17, 11:18 | #24123 |
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12-01-17, 14:17 | #24124 |
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Can't believe how much I'm enjoying this game. I never touched a FF game before, I always thought they were complicated. but I'm really loving this. any ideas what FF game to play next after I finish this? I heard that FF9 is like the pinnacle of the series.
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12-01-17, 14:39 | #24125 | |
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It truly is one hell of a game! (and it'll continue to mutate into something better, according to creator Hajime Tabata, with new updates and tweaks and its DLCs) About the other games, the general consensus is that VII is the pinnacle of the series. I can't say I agree, I find IX MUCH better (and the one with the best locations and soundtrack, among other perfect things it delivers). Go for IX. It's incredible. Though don't expect a dynamic battle system. Plus it's nothing like XV (no other entry is). Last edited by Yuna´s Wish; 12-01-17 at 14:41. |
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12-01-17, 14:43 | #24126 | |
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12-01-17, 15:04 | #24127 |
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I personally like it, but it feels like a downgrade after VIII's. Which consoles do you have? If you have a PS3 or PS4, you can get X/X-2 remaster (an awesome game and, IMO, its awesome sequel). And XII is getting a rerelease soon too (and it has many similarities with XV and a more dynamic battle system). You have options. |
12-01-17, 15:38 | #24128 | |
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12-01-17, 19:03 | #24129 | |
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It feels like a more definitive version IMO, though I know plenty who prefer the vanilla XII. |
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13-01-17, 21:29 | #24130 | |
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In the original version every character ended up being quite similar to each other, except for a few differences in stats: everyone would eventually be able to use white magic (cure spells), time magic (to make your party's actions quicker or to make the enemy's slower), black magic (Fire, Blizzard, etc., all those spells that "Elemancy" in FFXV mainly addresses), weapons (everyone would be proficient with swords, poles, guns, spears, bows...), abilities, commands, etc. There is only one License Board (kind of like XV's Ascension menu, similar concept) for all characters (or six identical Boards, in a sense). The Zodiac version, however, makes you choose a Zodiac sign for each character. And each Zodiac sign has its own License Board. For example, one guy could be a Leo, but he'd never ever learn white magic (because the Leo License Board doesn't have any), yet he would excel at black magic. A Virgo character might be good with swords, but he might not know how to use spears... ...I made up the entire example, but it'd be something like that. Choosing different Zodiac signs for each character leads to very different (capablity-wise) characters. And then you have additions that don't change the gameplay in a drastic manner or are entirely optional, like a button to make time go faster (and thus makes traversing landscapes less of an ordeal), or modes to start with Lvl 99 or with low and static levels (your characters never level up, always remaining at levels 1, 2 or 3 through all your game). All these are optional, but there is no way to escape the Zodiac system (not that I know of, at least). |
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