21-08-14, 06:40 | #4751 | |
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Joined: Apr 2005
Posts: 4,822
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Oh god I WISH...! I'd deffo pay into this... :-)
Anyone think that would be doable? I'm guessing not since Eidos/square own the TR rights. BOO I still dont get why they didnt let them finish and release it...if only as a digital title. Meh EDIT. Just saw this: Quote:
Last edited by fondantcookie; 21-08-14 at 07:05. |
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21-08-14, 11:31 | #4752 |
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Joined: Nov 2007
Posts: 7,582
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OK so I got the basic geometry in NGLE working fine..
Having difficulties UV mapping in meta though. Tried to apply my texture onto the top of the temple (the ''triangle'' roof) and no matter how I mess around with it - looks horrendous lol Think I'm gonna have to simplify the meshes and practice more.. but I'm definitely getting better at modelling.. Its a shame lighting in Meta isn't that great though.. Still, determined to give this a shot. Practice makes perfect right.. EDIT: The only way fans can play this, is if someone recreated a 'faithful' remake in NGLE (using Meta2TR and high res objects of course) I just wish a team of talented people (can think of a few here who are pretty good at modelling and texturing) could get behind that. It'd be a big task, but imagine the end result.. Last edited by dcw123; 21-08-14 at 11:33. |
21-08-14, 13:03 | #4753 |
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Joined: Jul 2010
Posts: 86
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I always wanted recreate the core anniversary with the level editor, but I'm afraid that I don't have the skills needed.
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21-08-14, 17:06 | #4754 | |
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Joined: Feb 2014
Posts: 19,214
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Square Enix starting a kickstarter for this? Wouldn't that sort of be abusing the kickstarter system? A huge company like that...?
I think the only hope is if Square/Crystal realizes that they have potential profit on their hands. If not too much work remains to complete this game then I think it would have a good chance of being profitable. Releasing it for Tomb Raiderīs 20th Anniversary also makes a lot of sense. To be honest, the 20th anniversary is the first time it actually makes sense releasing this game as well. If they had done it, say three or five years ago, it would have been too close to TRA. Now they have every opportunity and I hope they see that. Quote:
As long as they have all the assets then couldnīt they simply use those same assets in a modern engine like Unreal, Unity or even Crystals own Foundation(?) engine? A modern engine may make it easier for them to create the game for modern platforms as well (and even add in some more advanced stuff if they want to)? Last edited by Trenton; 21-08-14 at 17:55. |
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21-08-14, 19:16 | #4755 |
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Joined: Nov 2007
Posts: 7,582
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Okay... modelling is too hard for me. Got the nice round steps and UV working fine.. but since TRAE shots were limited, I'm finding it hard to make the cave rock walls look convincing.
Also. Meta2tr wouldn't convert the mesh in the end, making the whole 2 days working on this pointless and a waste of my time.. I think its because I'm working on multiple rooms all at once (it loads the entire level) rather than .. say just making objects one at a time and texturing them.. I think this may be the way to go.. Urghh.. The problem is that I only used NGLE for basic collision (straight walls instead of intricate cave rocks) thinking I could just delete them and use shapes to create a new high res wall... big mistake, as I had nothing to work off. I guess I'll have to really make it as close as I can in NGLE and then touch up the finer parts later .. Lesson learnt lol Anyone want a cheap giggle... have a look at this mess. I tried.. LOL EDIT 2 : OK .. recreating the bridge/ships room from Caves (with the viking long boats in the ice, where Lara swings across it) Got the NGLE room pretty close, so gonna texture and Meta that - fingers crossed this one will look better Last edited by dcw123; 21-08-14 at 20:35. |
21-08-14, 22:00 | #4756 |
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Joined: Apr 2012
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Good Luck !
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22-08-14, 10:42 | #4757 |
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22-08-14, 20:29 | #4758 | |
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Joined: Jun 2007
Posts: 26,911
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Quote:
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22-08-14, 21:25 | #4759 | |
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Joined: Feb 2014
Posts: 19,214
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Quote:
And I understand that transferring all assets to a new engine will require extra work in terms of animation and programming, but as it seems from the screenshots and gameplay vids a lot of modelling has already been done. I mean, compared with making a new game from scratch then wouldnīt this be cheaper and require less manpower to complete? |
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22-08-14, 21:43 | #4760 |
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Joined: Nov 2007
Posts: 37,470
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Building TRAE from scratch would make more sense now. They got level design, concept art, sounds, music, (not sure about dialogues, don't remember whether they recorded all the lines with Jonell Elliott or not) and they can upgrade textures. But models, engine and geometry should be built from the ground up.
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