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Old 04-08-17, 14:08   #291
Dustie
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Originally Posted by LaraThaRaider View Post
I love that idea! But honestly, i dont think they can pull it off.. I mean, they can add HD textures, but i dont think actual real time shadows will come into either TR1 or TR2
With the source code they could add just about anything.
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Old 04-08-17, 21:40   #292
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We have already direct shadows in TR1 with openLara!

Last edited by Alain19; 04-08-17 at 21:58. Reason: gramar
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Old 06-08-17, 22:17   #293
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Quote:
Originally Posted by LaraThaRaider View Post
I love that idea! But honestly, i dont think they can pull it off.. I mean, they can add HD textures, but i dont think actual real time shadows will come into either TR1 or TR2
The Crash Bandicoot remaster was made with the Unity engine, they didn't update the original code. The same could be done with the old TRs.
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Old 07-08-17, 05:33   #294
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Originally Posted by Alain19 View Post
We have already direct shadows in TR1 with openLara!
But it looks so strange in some places, since it assumes omnidirectional spotlights in places where diffuse light would make much more sense. The result is that Lara casts sharp shadows near a lava lake or from a water-colored light in the center of a pool, for example. Not exactly believable. The engine can't be blamed, since the level files don't provide detailed lighting information, but in my opinion, it's better to disable dynamic lighting all together in this case than to produce nonsense effects.

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Old 07-08-17, 11:24   #295
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I'm sure you will be able to switch it off if you don't like it, no worries.
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Old 07-08-17, 12:03   #296
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Personally I think the fully dynamic shadows for full scenes aren't really needed anyway. The game would benefit greatly from good Ambient Occlusion though and each character could get its own shadow made in the same way as Lara's shadow in the Dreamcast version of the game.
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Old 07-08-17, 13:14   #297
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Obviously real time shadows as they currently are implemented in OL hardly make sense, because there is barely an actual sun or other light in the levels that would cast shadows like that, but it's merely eye-candy. Ambient occlusion also has its drawbacks and the "shadow underneath the shilhouette" thing isn't that far from a "nonsense effect" either. I believe once actual gameplay functionality is more-less complete other visual effects will be implemented and we will be able to decide our own composition of effects to use.
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Old 02-03-18, 17:18   #298
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Sorry for bumping an old thread but:-

It looks like the remaster has been given a go ahead along with remasters of TR2 & TR3.

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TR1-3 remaster for PC are planned for Steam for free and will requires the purchase of the DOS version being sold on Steam (like ZDoom playing Doom games). Also the PC version will supports OpenVR and features a new 3D engine for both 3 games.
Link to Tweet

I also emailed them recently regarding this and they said that a video of the TR3 remaster is scheduled for release 1 April.
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Old 02-03-18, 17:24   #299
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Originally Posted by paul123456 View Post
Sorry for bumping an old thread but:-

It looks like the remaster has been given a go ahead along with remasters of TR2 & TR3.



Link to Tweet

I also emailed them recently regarding this and they said that a video of the TR3 remaster is scheduled for release 1 April.
TR1-TR3 remastered?! For free too? The excitement is real!

I simply cannot wait to see what it looks like. I'm also curious to see this OpenVR and "new 3D engine" in action.
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Old 02-03-18, 17:26   #300
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Not surprised given the recent events. I expected Realtech to be on it in no time. At least it will be sort of free this time round.
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