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Old 26-07-18, 20:49   #21
Dustie
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Can they not?

TombEditor compiles files in a specific way which can be recognized by meta2tr as "unofficial." From what I understand the author of meta2tr knew something about TR4 files that the authors of all other unofficial tools didn't and that's how meta2tr recognizes if it's working on a TR4 file built with TRLE/NGLE or not (DXTre3D, TombEditor). TombEditor happens to mix level textures with object textures as far as I understand, that might be how meta2tr can recognize them as unofficial files. Also, they're not compatible with other unofficial tools, which can't properly read textures from them.
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Old 26-07-18, 21:14   #22
LeelooBastet
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Ah ok, I asked cause i read somewhere (i dont remember where) that TE was incompatible with Meta2Tr :/
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Old 27-07-18, 03:59   #23
Boobandie
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I don't see why you'd want to use Meta2tr with Tomb Editor anyway. Tomb Editor's export/import room kind of replaces it.
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Old 27-07-18, 13:50   #24
LeelooBastet
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Quote:
Originally Posted by Boobandie View Post
I don't see why you'd want to use Meta2tr with Tomb Editor anyway. Tomb Editor's export/import room kind of replaces it.
Ah I didnt remember that, i still haven't used import/export function ^^
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Old 27-07-18, 14:54   #25
JMN
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There's still some way to go for Tomb Editor before it can be said to replace meta2tr.

Regarding meta2tr supporting TE files, this is the message it gives:

"Allocating meshes...

This level was apparently built with unofficial tools, cannot interpret
room collision data. Sorry about that!"
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