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Old 15-06-17, 12:25   #1
MarioCroft
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Lightbulb Tomb Raider Anniversary Shader Mod?

Hello,

I'd like to know if there's a shader mod for tomb raider anniversary out there like minecraft game shaders mod. I could only find texture mod and NB series but i think add lighting effect and water reflection like legend Next-Gen would be much greater and fun. I realy wwanted to play the xbox 360 version on pc! the graphics were incredibly good! anniversary is my favorite game of the Crystal Dynamics reboot series (legend, underworld), I couldnt find anything but do you know if someone is working in a mod like this?:
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Old 15-06-17, 13:04   #2
Gh0stBlade
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TRA does not use shaders. I'm not sure if the engine supports it. TRL does.
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Old 16-06-17, 05:59   #3
Azeene
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TRA supports shaders just like Legend and are stored in the same data section in the exe (.shad). I was working on a mod similar to what you are asking for but never really got around to finishing it. Though it was for Legend, the binaries are about 85-90% the same (once TRA is unpacked anyway).

I'll see if I can dig it up on my computer though I am sure it's around here somewhere..
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Old 22-06-17, 06:32   #4
XNAaraL
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Lightbulb SweetFX 1.5 shader -- also for TRA

Quote:
Originally Posted by MarioCroft View Post
Hello,

I'd like to know if there's a shader mod for tomb raider anniversary out there like minecraft game shaders mod. I could only find texture mod and NB series but i think add lighting effect and water reflection like legend Next-Gen would be much greater and fun. I realy wwanted to play the xbox 360 version on pc! the graphics were incredibly good! anniversary is my favorite game of the Crystal Dynamics reboot series (legend, underworld), I couldnt find anything but do you know if someone is working in a mod like this?:
Right, there's a shader mod for TRA: https://sfx.thelazy.net/games/preset/1110/
DL http://dropcanvas.com/l46x9/28


Comparison TRA/SFX-MOD: https://sfx.thelazy.net/games/screenshot/6547/

Quote:
Originally Posted by Gh0stBlade View Post
TRA does not use shaders. I'm not sure if the engine supports it. TRL does.
???
TRA use an enhanced 'Tomb Raider: Legend' game engine, and of course DirectX 9.0c shaders (Shader Model 2 and 3.0)

Quote:
Originally Posted by Azeene View Post
TRA supports shaders just like Legend and are stored in the same data section in the exe (.shad). I was working on a mod similar to what you are asking for but never really got around to finishing it. Though it was for Legend, the binaries are about 85-90% the same (once TRA is unpacked anyway).

I'll see if I can dig it up on my computer though I am sure it's around here somewhere..
Right. That is true. (See my comments above ... )

Last edited by XNAaraL; 22-06-17 at 09:23.
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Old 22-06-17, 07:52   #5
Gh0stBlade
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Quote:
Originally Posted by XNAaraL View Post
???
TRA use an enhanced 'Tomb Raider: Legend' game engine, and of course DirectX 9.0c shaders (Shader Model 3.0)


Right. That is true. (See my comments above ... )
Last time I checked, I never found any shaders for Lara's model, PS3 has them though.

Cheers.
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Old 22-06-17, 09:30   #6
XNAaraL
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Cool

Quote:
Originally Posted by Gh0stBlade View Post
Last time I checked, I never found any shaders for Lara's model, PS3 has them though.

Cheers.
I understand what you means, but the Tomb Raider: Anniversary system requirements are:
Video Card: 100% DirectX 9.0c compatible 64 MB 3D Accelerated Card with Vertex & Pixel Shader 2.0 (NVIDIA GeForce 6 series + / ATI Radeon X series+).

(The 'Next Generation' mode use shader model 3.0)


https://www.youtube.com/watch?v=h2FFynbjN6s

See also http://www.tombraiderforums.com/show...55&postcount=1
Quote:
Combat Mode.................... Manual
Disable 32Bit Textures......... Off
Disable Driver Management...... Off
Disable Dynamic Textures....... On
Disable Hardware DXTC.......... Off
Disable Hardware Shadow Maps... Off
Disable Hardware VP............ Off
Disable Non Pow2 Textures...... Off
Disable Null Render Targets.... Off
Dont Defer Shader Creation..... Off
Enable Depth Of Field.......... On
Enable FSAA.................... 2xAA
Enable Full screen Effects..... On
EnableReflection............... On
Enable Shadows................. On
Enable VSync................... Off
Enable Water FX................ On
Full screen.................... On
UseD3DFPUPreserve.............. Off
Use Low Res Depth Of Field..... Off
Use Ref Device................. Off
Use Shader20................... Off
Use Shader30................... On

Last edited by XNAaraL; 22-06-17 at 09:54.
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Old 26-06-17, 08:03   #7
Shing
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Yeah, ReShade is a nice option... TR:A is using shaders, just not too many. I remember playing with Geforce 4 MX440. That card didn't even support any shader models (It was basically a Directx7 card) and the game didn't look much worse.
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