01-04-17, 21:37 | #11 |
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Joined: Feb 2012
Posts: 1,470
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Tried it with the oiriginal GLRage, still the same. My card supports OpenGL 3.3, the 3dFX splash screen is black too.
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02-04-17, 11:51 | #12 |
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Joined: Feb 2012
Posts: 1,470
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I updated my drivers, still no luck.
Would enabling higher res images in more modern image formats instead of PCX (such as png or jpg) fix the issue? Higher res FMVs fixed the missing FMVs for me. Also is the inventory backgrond supposed to be transparent? Because it's black for me. EDIT: sorry for double posting, just realised. I won't do it again. EDIT2: I discovered that using programs such as Catalyst Control Center or Radeon Pro to enable Anti Aliasing and other such graphical features to smooth edges works brilliantly with TombATI, turning it off HAS NOT fixed the black background. Last edited by annl; 02-04-17 at 12:13. |
02-04-17, 12:48 | #13 | |
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Posts: 268
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Quote:
So far though, I haven't been able to understand how tombati.exe displays those images. It isn't using the same technique as the DOS/Glide version. |
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02-04-17, 13:16 | #14 |
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I hope you can, TombATI is perfect for me otherwise.
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02-04-17, 21:19 | #15 |
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Joined: Feb 2012
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Fixed wrong texture.
I noticed a wrong texture in JC's The Cistern Textures, Instead of stone there are trapdoor textures instead. I compared it to the Glidos one and I was right so I fixed it and it looks right now.
Just replace the texture in the JC folder in TombATI with this one. It won't affect your save. Glidos, it might be best putting this in a updated exe then adding it to TR Xtra. It's a texture used a lot in that level. Download: http://www.mediafire.com/file/bvl16h.../LEVEL7A_0.rar PS. Sorry for double posting, this was important. |
02-04-17, 21:24 | #16 |
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Great thanks. I also need to work out what went wrong with my conversion script then!
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03-04-17, 14:18 | #17 |
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I noticed one other issue, it doesn't look like TombATI or the conversion script did this though. In JC's Texture Pack file called LEVEL4_11.png the Neptune Key is missing and is a white texture. It looks like the textures are the same as the default textures so it should be easy for you to fix. I tried to add the sprite back using the one available oin Core Design.com but the sprites end up with a black outline.
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03-04-17, 19:03 | #18 | |
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Quote:
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03-04-17, 19:31 | #19 | |
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Quote:
You're welcome. |
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03-04-17, 19:41 | #20 |
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Joined: Mar 2014
Posts: 186
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just finished the cistern with silverlok pack, it looks great.and nice footstep sound.
Last edited by jschuuring; 03-04-17 at 20:06. |
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