06-07-17, 14:46 | #11 |
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Joined: Sep 2007
Posts: 1,911
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I like the platform challenge, and it all should be kept, but needed some side rooms between each challenge, just to add some more stuff to do.
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06-07-17, 14:48 | #12 |
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Joined: Jun 2017
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Side rooms could have been good. May have made it closer to the original
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06-07-17, 18:54 | #13 |
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Joined: Oct 2009
Posts: 15,630
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The combat was okay. As was most of the platforming except for, if I remember correctly, the third sequence where you had to use 3 swinging poles and turn around. For some reason it gave me a great deal of frustration on first playthrough.
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07-07-17, 11:51 | #14 | |
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Joined: Jul 2012
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Quote:
The platforming section is only hard because of the bugged wall run. You've to pray to rngesus that Lara will behave normal and react how she should be instead of jumping to the wrong side and messing up the platforming. |
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07-07-17, 12:00 | #15 |
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Joined: Jun 2017
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It's even worse if you like earning achievements or trophies - one of them requires completing the central shaft without dying once. Evil.
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07-07-17, 18:25 | #16 | |
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07-07-17, 19:23 | #17 |
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Joined: Apr 2005
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When I first played (PS2) I struggled with one of the timed platform runs. Enough that I dreaded the thought of replaying the game a few years later, wholly for that reason.
I felt sure I'd never make it again. And then I played it and walked that bit easily and wondered why I'd ever struggled with it in the first place. Still, it's ingrained in my mind from god knows how many attempts.... retracting ledge, flying creature shooting fireballs, then grapple out the poles and begin the timed run, jumping, swinging, wall-running........ But mostly: the retracting ledge and flying creature shooting fireballs. Aaarrgh. |
07-07-17, 19:36 | #18 |
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I know everybody hates the concept of optional tombs: but this is exactly what optional tombs should be used for: to provide a good challenge for seasoned gamers to pull their hair out at, while the casual gamers skip it and move on to the finish.
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07-07-17, 20:58 | #19 |
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Joined: Sep 2007
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^I don't think it's the concept itself, but more the whole puzzle-exploration element that was such a huge focus on the main series for most of its life being shoved away as optional, while the main campaign focuses mostly on combat, and not much else.
On the other hand: Yes! I thought of something like this a few days ago, while watching a Kingdom Hearts LP, and how JRPGs tend to have optional super hard secret bosses. Tomb Raider could have used some special challenges like that. |
07-07-17, 21:29 | #20 | |
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Quote:
I just don't like that the "optional tombs" are currently used to stuff away gameplay that resembles the older, more exploratory and puzzling gameplay style, when it should be in the actual main game. Last edited by Blackmoor; 07-07-17 at 21:30. |
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