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Old Yesterday, 16:36   #381
Lyle Croft
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I wanna see Lara impaled bloods and guts. Her limbs coming off. Though i'm not sure it would be possible.
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Old Yesterday, 17:10   #382
Patrick star
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Originally Posted by ShutUpReyes View Post
I also got the glitch where the spike traps came in real time and it was amazing!
Can you provide a footage of that ? I'd love to see them in real time !
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Old Yesterday, 17:25   #383
poshbakerloo
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I've been playing the game for about 6 hours now (On Steam). So far so good. I really enjoy the stealth kills which were good in 2013, but even better in Rise Of.

I do agree that I miss sassy man eating Lara from the 90s, but the game play quality is great.
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Old Yesterday, 18:54   #384
Enya Brennan
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Originally Posted by dcw123 View Post
Mehh..

We need CLASSIC style traps back for the tombs - boulders, spike pits, fire pits etc
LAU even had some good ones in there (Ghana) although not on the same level of course.

We only saw a little bit for Syria, and then the rest of the game hardly had any in (from what I recall)
Completely on point. They can design more environmental traps that don't rely so much on build mechanisms rather than ones that work as a result of basic physical phenomena.

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Originally Posted by dcw123 View Post
I remember once Syria gitched when I tried to jump over the 'trap trigger' and it ran in proper real time speed.
SO much better and actually made me jump!
Obviously impossible to avoid and was instant death in under a second..

I remember CD saying they tried it in real time and none of the traps worked - thats only because of how they were designed.
We had to aim and shoot the sections to deactivate it.
The real-time trap trick works whenever you shoot the mechanism that activates them, I think. It indeed shows it's not plausible to shoot them at that speed. They could've just slowed them down and... well, you explained it below

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Originally Posted by dcw123 View Post
They could have designed it like this.

*Trap makes a clicking sound.
*After a second or so, the trap falls out of place..
*Lara must roll backwards to avoid spikes or be impaled.

As for the crumbling floors - why did it need to slow-motion every single time!
Are we stupid Crystal?
We already know what to look out for and what the trap does.
Fair enough doing it as a tutorial the first time, but doing this in the middle of the game when we should know better by then? D'oh!
Endless possibilities to create fascinating traps that guard ancient treasures. It boils down to putting imagination through an exhaustive process and even I can come up with wonderful ideas for traps.

I think that, by the middle of the game, the few traps that were scattered across several locations were more a matter of commitment rather than genuine desire to give us challenging obstacles to overcome. Furthermore, I barely remember more than spike pits and swinging spikes
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Old Yesterday, 18:58   #385
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Originally Posted by dcw123 View Post
They could have designed it like this.

*Trap makes a clicking sound.
*After a second or so, the trap falls out of place..
*Lara must roll backwards to avoid spikes or be impaled.

As for the crumbling floors - why did it need to slow-motion every single time!
Are we stupid Crystal?
We already know what to look out for and what the trap does.
Fair enough doing it as a tutorial the first time, but doing this in the middle of the game when we should know better by then? D'oh!
Guuuurl spill that tea!

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Can you provide a footage of that ? I'd love to see them in real time !
Just play Endurance co-op and it will do it every time
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