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Old 02-08-17, 16:56   #271
Dustie
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I think there should be? They're the level files, as far as I can remember (I haven't dealt with TR1/UB for a while).

Supposedly you can "convert" TUB files to PHD files through FexInspect (open TUBs and save as PHDs)?
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Old 02-08-17, 17:38   #272
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In the game settings what does "Perspective On/Off" do?

I'm using 1680x1050 and I can't tell any difference whether it is set to on or off.
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Old 02-08-17, 18:16   #273
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it is on by default even when you switched off for modern hardware pc let it on. you have music for trub it is instald in tombati, only fmv not, have you convert the tube files?
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Old 07-08-17, 19:15   #274
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I was trying to play Villa Mortal 2 with the TombATI patch, but for some reason the game turns off whenever I click New Game. This is quite interesting, since earlier the same day I tried playing Halcyon Lodge and it worked perfectly. It seems then it's only Villa Mortal 2 which doesn't want to work with TombATI. Does anyone have any idea what could be the cause of it?

Recovering The Scion part 1 & 2 works too. Why not Villa Mortal?

Last edited by Caesum; 07-08-17 at 19:20.
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Old 12-08-17, 00:09   #275
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Quote:
Originally Posted by LarasHotpants View Post
In the game settings what does "Perspective On/Off" do?

I'm using 1680x1050 and I can't tell any difference whether it is set to on or off.
It isn't implemented. I doubt anyone seriously wants to see PSX-style affine texture mapping and I don't even know how to enable it on OpenGL, so it's always perspective-correct.

Here's a video, in case you're interested what it would look like.

Last edited by barracuda415; 12-08-17 at 00:13.
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Old 12-08-17, 01:01   #276
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Originally Posted by barracuda415 View Post
It isn't implemented. I doubt anyone seriously wants to see PSX-style affine texture mapping and I don't even know how to enable it on OpenGL, so it's always perspective-correct.

Here's a video, in case you're interested what it would look like.
I wasn't suggesting I wanted it, I was just wondering (as a noob) what the difference between On and Off was... But I guess it's nothing then. Which is fine by me.
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Old 12-08-17, 07:04   #277
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Quote:
Originally Posted by barracuda415 View Post
It isn't implemented. I doubt anyone seriously wants to see PSX-style affine texture mapping and I don't even know how to enable it on OpenGL, so it's always perspective-correct.
Maybe you can disable z-correction by supplying only s,t textures coordinate in glTexCoord2x instead of glTexCoord3x or glTexCoord4x.
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Old 12-08-17, 07:09   #278
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Quote:
Originally Posted by LarasHotpants View Post
I was just wondering (as a noob) what the difference between On and Off was...
Tomb Raider II also has this options and Direct3D should support it (depending on your OS version and HW).
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Old 12-08-17, 10:54   #279
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Would it be possible to make interface scalling? It seems the bigger resolution gets, the smaller the INVENTORY screen is lol.
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Old 14-08-17, 11:21   #280
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Quote:
Originally Posted by LarasHotpants View Post
I wasn't suggesting I wanted it, I was just wondering (as a noob) what the difference between On and Off was... But I guess it's nothing then. Which is fine by me.
Disabling it would make the textures look wobbly at the edges of the screen like it's the case in a lot of PS1 game. It's a really ugly effect.
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