29-11-10, 22:08 | #1 |
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TRNG - Updates Test Thread
Use this thread to post tests you have done with the latest updates.
When you are testing new features and bugfixes please report your findings here. When reporting your findings, please be as precise as possible:
By doing so we will help Paolone to quickly gain understanding of how well a new update is working, which bugs arise, etc. |
29-11-10, 22:09 | #2 |
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Latest update: version 1.2.2.3
Release date: 26 november 2010. Post below the test results you have with this new update. |
29-11-10, 22:25 | #3 | ||
Golden
Joined: Oct 2008
Posts: 5,095
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Using the newest update: Version 1.2.2.3
-- Quote:
Ill continue to use it though and see if i encounter any bugs. But yeah, all in all, no bugs with it. -- Quote:
I did however encounter a bug, not sure if it was just me not thinking right or what but i used OCB 3, which is to make Lara do the "push wall switch animation". But instead it was changed to OCB 0. I remember pushing enter but im going to use this again later on and see if it works properly again or not. Thats all ive had the time to test yet, ill post anymore i get . |
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29-11-10, 22:36 | #4 | ||
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Quote:
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29-11-10, 22:53 | #5 |
Golden
Joined: Oct 2008
Posts: 5,095
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Yes except the "MERGING between mesh. Merge an external mesh in the original mesh.
I plan on doing that later tonight when i start work on my project some more though. |
29-11-10, 23:01 | #6 | ||||
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Update TRNG 1.2.2.3
(Update date 28 November 2010) Quote:
I've been linking some animations together using the "Next Anim" filed in Animation Editor and Lara performed all the animations. However, physics don't seem to apply. I placed Lara on a slope but she did not slide down when the title started, like she would do in a regular level. The same applies to falling: she will not fall down to the groudn when placed in the air. So if you want to make her slide down a slope you will have to animate her. BUG FIXED as far as I'm concerned. One will just have to avoid physics situations. Quote:
So: BUG FIXED Quote:
It crashed my level on startup. After I had updated to version 1.2.2.3 the level did NOT crash. This is all the testing I have done so far but it is looking good. Quote:
I had fixed this bug myself quite some time ago by raising the flare item (the single flare that Lara is holding and can throw away) in Animation Editor a bit. So I suppose someone who is still using the old flares should test this. Last edited by Titak; 30-11-10 at 16:25. |
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29-11-10, 23:37 | #7 |
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Joined: Sep 2007
Posts: 1,684
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1.2.2.3
Fast3D - Shining and Transparency option The tool works and puts the shining and opacity info in the DXF, but the current StrPix, version 3.95 Rev11 cannot import this information correctly since it only reads the first digit. Only absolute values 0 to 9 will be imported correctly. |
30-11-10, 06:51 | #8 |
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Joined: May 2009
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The only feature I've been testing for 1.2.2.3 is the flare item bugfix.
Yep Titak, even with the old flares, you can actually see them when you throw them on the ground. So this bug has been officially fixed |
30-11-10, 09:25 | #9 | |
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Update 1.2.2.3
Quote:
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30-11-10, 12:39 | #10 |
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^
Confirmed. Working for me too! |
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