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Old 27-03-17, 00:31   #27611
girlyB
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Arrow :iconisagiiirlyb: [Mod] Tomb Raider Legend Winter Pink

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Old 28-03-17, 02:31   #27612
starstorm
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Talking Marty McFly and Doc Brown

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Old 03-04-17, 16:22   #27613
AeroBiling
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Post Some usefull things and items by me

-Psionic Sphere
-Tech Map
-Seraph
-Iris
-Takamoto's Staff
-Grapple

All of them you can gound in my gallery

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Last edited by AeroBiling; 03-04-17 at 16:25. Reason: add image
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Old 03-04-17, 17:50   #27614
starstorm
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Smile TMR Pack

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Old 06-04-17, 08:08   #27615
XNAaraL
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Cool XNALara vs XPS --- Wrong Normals -- etc

Quote:
Originally Posted by AeroBiling View Post
-Psionic Sphere
-Tech Map
-Seraph
-Iris
-Takamoto's Staff
-Grapple

All of them you can gound in my gallery

http://orig03.deviantart.net/b418/f/...an-db4jgd4.jpg
Hey ШынгысхАнна,
nice to see some Tomb Raider assets.


Some constructive criticism:
1)
Most importantly, in my opinion, if somebody share an model in a XNALara (9.7.8) Sub-Forum, then this model should be loadable in XNALara 9.7.8 !
I have tried "Iris" ... and it cannot be loaded in XNALara 9.7.8
The error message is:

This confuses newcomers ... like here and here ... and it confused "veterans" like here and here
This error message appears every time if somebody have such a model in the XNALara/data folder ... and try to open any other item
Because XNALara (9.7.8) have not an option to disable the warnings Although people who do not use XNALara claim the opposite this is very annoying
I am tired of helping the people a hundred times ... with this XNALara Warning

XNALara ... Contains no meh file ... skipping

Contains no meh file ... skipping ... hundred times
The following statement, made by some other stupid (dumb) Porters, is in my opinion, imprudent (blindfold)
Quote:
I just feel its up to the user to be smart enough to figure out what to do.. things are already made easy for them by having everything freely and readily available.
2)
If you check the shading of (for example) "Iris", then you can recognize:
Something is wrong here:

The "Sphere" looks as if the light comes from below.
The "Hemisphere" looks as if the light comes from above.
If you use an "Shader(s)" to "Display Normals", then you can recognize wy. The Normals a messed up:

You should "Recalculate the Normals for the "Sphere(s)":

To fix the "Hemisphere" parts ... look here ... you have to "split" the "border faces" ... To get double vertices, to produce hard (sharp) edges at the border edge.

3)
-- Avoid bump maps with JPEG coding, like "hemisphere bump 1.jpg", because the JPG format is an lossy compression, and bump maps are not "texture images"! Bump maps a used for an mathematical formula ... to calculate the shading. An "irreversible compression" produce wrong values ... and the reult is a wrong shading.
-- Be careful about he "blue channel", the value should be set for "flat normals". Lower/higher values as 127(.5) for the blue component will make the model appear more or less bumpy.
-- Be aware of the "tagent base" (swizzle coordinates) for "Tangent-Space" Normal maps. A nice guide to check it is here .. and an nice guide to fix it is here.

4)
The name for the root bone of an poseable model should be "root ground"

5)
Add camera targets (camera pivot)

...

Just some hints ... constructive criticism
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Last edited by XNAaraL; 06-04-17 at 09:22.
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Old 09-04-17, 16:07   #27616
girlyB
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Wink [Mod] Tomb Raider Underworld Snow Heavy

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Old 10-04-17, 20:29   #27617
starstorm
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Thumbs up Jyn Erso

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