25-05-08, 21:34 | #21 | |
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25-05-08, 21:47 | #22 |
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New moves for Lara
I'm also working on getting some of the 'TREP moves' to work in TRNG. The moves need to be scripted int he script.txt. This animation scripting is quite complicated and since most people would like to use those TREP moves I figured I'd start with figuring out those. Some are working already, like the 'ledge climb control' moves, the 'ladder-to-monkey' move and the 'roll-inside-crawlspace' move. Others still need to be done completely or need to be finetuned to iron out any bugs. Once I have them fully working I'll create a tutorial on it. Climbable wall sections And another great new feature is placing triggers in such a way that Lara can only climb certain parts of the wall. (Instead of having to use objects, slopes or ledges to prevent Lara from climbing an entire wall. ) By setting some condition and flipeffect triggers. Also pretty complicated, but you can also expect a tutorial on this once I have a better understanding of this. Last edited by Titak; 25-05-08 at 21:48. |
25-05-08, 21:48 | #23 |
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^^ release those move purdy please?? lol
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25-05-08, 21:53 | #24 |
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she keeps getting better and better!!
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25-05-08, 21:54 | #25 |
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Trust me, our dear Moderator has worked tooth to nail so you better be very grateful and courteous.. It has been a long hard road too. Imagine trying to write tutorials while things are changing in that tutorial and you have to rewrite. It is not fun.
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25-05-08, 22:07 | #26 | |
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just though of this!!
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25-05-08, 22:09 | #27 |
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'technically' it should be possible but as an animator that is some serious work.
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25-05-08, 22:15 | #28 | |
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The scripting for it isn't that difficult once you gain some understanding of the animation scripting business, but like Daniel said, 'as an animator that is some serious work'. So when I got some of the basic swingpole moves to work I also remade the animations for the swingpole. The ones I made for my HM levels just weren't good enough in my opinion. It is quite difficult to make Lara move in a smooth and realistic way, being the stick figure she basically is. Oops, I just realised you were also talking about the rotating thing that rotates when Lara grabs one of the bars on it. This has already been made possible with the use of a modified jumpswith with modified animatiosn for the jumpswitch and the obelisk switch. Last edited by Titak; 25-05-08 at 22:17. |
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25-05-08, 22:15 | #29 | |
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This effect can already be achieved. Place toggle op. on the room below. Then put no collision on that square. This way Lara can go through and she will not grab the wall and make it look like she can not grab the wall. Test it out |
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25-05-08, 22:21 | #30 |
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thats still a lot of rooms though that are quite useful.
but Titia, for lara to move like you need her, try recording some Tomb raider legend moves on the pole and do a frame by frame analysis of them. move the limbs and other parts like such(use a protractor if needed) and it'll made like somewhat easier in the smooth animation department!!. I'd do it, but i don't have the resourse(like sound on my computer, which prevent me from using certain programs) or a copy of legend/aniversary on my PC |
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