22-04-12, 13:29 | #371 |
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22-04-12, 15:43 | #372 | |
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Bone order problem.
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23-04-12, 09:25 | #373 |
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this happens even when I try to export in mesh.ascii and in Blender, when I import, same thing. How can I solve this in order to open the model in XNALara? |
23-04-12, 11:10 | #374 |
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looks like a bone parenting error, check if there is non parented bones and parent them.
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23-04-12, 11:14 | #375 |
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23-04-12, 11:57 | #376 |
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Wrong thread
Try this hint from XNA Mesh Modding thread http://www.tombraiderforums.com/show...postcount=2910 |
23-04-12, 12:00 | #377 | |
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STOP FREAKING REDIRECTING PEOPLE AROUND AND HELP THEM! you're so annoying sometimes and stop spamming the threads with your useful redirections. ok ok every time |
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23-04-12, 12:02 | #378 |
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23-04-12, 12:29 | #379 |
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But I thought the mesh moddings thread was for custom models and not for original ones was I wrong? This is a problem related to a model I want to convert for XNALara, I thought it was right to post it here since we always ask general questions about Blender and max issues..
Thanks, but sadly importing in psk I have the same problem: Guess I have to try what Rexil said.. |
23-04-12, 12:48 | #380 |
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Has you try my script http://www.tombraiderforums.com/show...postcount=2910 ?
I have no idea what the goal of this thread is. I prefer to keep everything together in one thread. This makes it easier to search. Last edited by XNAaraL; 23-04-12 at 12:52. |
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