29-04-13, 19:44 | #21 |
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Titak did encrypt the MoA levels.
Paolone's kayak.tr4 would be a good test. It is not encrypted so you will not have ZIP errors. It is a TRNG level, so it has the NG header at the end. The Wad in this level was edited in Wadmerger, this results in two changes to the format: 1) it has an extended sound map 2) animations were added, and which causes the problem with FrameEnd=-1 |
29-04-13, 21:56 | #22 |
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30-04-13, 02:16 | #23 |
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No.
I think meta2tr converted it to v130 for testing purposes to see how the soundmap was changed. |
30-04-13, 05:32 | #24 |
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30-04-13, 09:15 | #25 |
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Ah, v130.
Never use it. I always try, and so far succeed, to put all sounds in the default TR4 sound list. |
30-04-13, 18:57 | #26 |
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Challenge complete (FY)
I fix kayak.tr4 loading. Level works! But I did not use extended data. In l_tr1.cpp I use this stick (alligator looks like a baggage ):
Code:
if ((moveable.mesh_tree_index % 4) != 0) { moveable.mesh_tree_index += 4 - moveable.mesh_tree_index % 4; //Sys_Error("read_tr_moveable: mesh_tree_index"); } |
01-05-13, 02:51 | #27 |
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This is another thing wadmerger does.
Puts garbage values between the meshtrees. |
01-05-13, 08:10 | #28 |
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mesh tree index
How to calculate real mesh tree index? Is real mesh tree data in extended data?
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02-05-13, 17:04 | #29 |
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02-05-13, 17:12 | #30 | |
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Quote:
Or at least sort of clean it up so this does not happen anymore? Sounds to me like things would become easier if those garbage values weren't there. |
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