11-04-15, 00:33 | #11 |
The Inscrutable One
Joined: Apr 2006
Posts: 9,513
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Patrick, the above example you show are two un-connected rooms just a fraction apart, but if this program is so good which has still to be proven, then it could be put to greater challenges, like interlinking all the areas of a title level, for example TRC title, now these areas are very far apart in model space, and would be more of a challenge....
We will just have to wait and see how far this program can modify. Just hope its as far as the imagination of modders Last edited by The Great Chi; 11-04-15 at 00:44. |
11-04-15, 09:16 | #12 |
Member
Joined: Jul 2012
Posts: 16,884
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This is just amazing
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11-04-15, 20:10 | #13 |
Member
Joined: Jul 2012
Posts: 603
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This program seems to be exactly what I was looking for when I first tried editing game levels, it was always a disappointment that with Rview, great though it is for texture editing, you could edit the meshes to change the visible layout yet Lara couldn't move into the spaces you'd created since it seems the meshes were only used to hang textures off and not to compute collision avoidance for some weird reason.
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12-04-15, 14:42 | #14 |
Member
Joined: Feb 2014
Posts: 379
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It's really amazing. I've been looking for a tool like this for years. I really can't believe it this is awesomely awesome.
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12-04-15, 17:18 | #15 |
Inactive
Joined: Dec 2006
Posts: 31,967
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Wow great work there so far and what a promising upcoming tool !
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13-04-15, 06:25 | #17 |
Member
Joined: Feb 2012
Posts: 1,470
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b122251, I am very excited about this! Great Job!
I will almost definitely use this tool, then I can make a truly new experience for Tomb Raider II Remixed. As you said, it won't release for a little while. I will almost definitely use this tool when I start work on v5.0 or v6.0. Last edited by annl; 13-04-15 at 07:46. Reason: Mistake. |
13-04-15, 06:35 | #18 |
Member
Joined: Jul 2012
Posts: 16,884
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Now I think that is now the highest fall in Tomb Raider History
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13-04-15, 20:54 | #19 |
Member
Joined: Sep 2014
Posts: 252
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Re:
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14-04-15, 12:38 | #20 | |
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Joined: Apr 2009
Posts: 8,922
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Quote:
With this tool you could basically fix the 'unobtainable' secrets in the mobile ports of the games by, say, raising a tile in Palace Midas or carving an entrance to the sealed alcove in Atlantis. However, this is not even close as to the full potential your tool has... Yours, combined with Peixoto's, for example, could potentially reshape the way we see, play, and understand the classics. |
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