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Old 14-04-15, 15:50   #21
Patrick Shannon
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Stunning screenshot!

So--- that's the very start of St. Francis' Folly, right? Where Lara is attacked by the lions and gorillas? But she is looking down to the platforms far below (in what was previously a separate model room)?

So--- you could put a ladder on that shaft you have created, and Lara could climb down there? (Or fly down there with a flight cheat?)

Wow--- talk about gaining access to "inaccessible" areas!
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Old 14-04-15, 16:25   #22
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Stunning screenshot!

So--- that's the very start of St. Francis' Folly, right? Where Lara is attacked by the lions and gorillas? But she is looking down to the platforms far below (in what was previously a separate model room)?

So--- you could put a ladder on that shaft you have created, and Lara could climb down there? (Or fly down there with a flight cheat?)

Wow--- talk about gaining access to "inaccessible" areas!
Why don't you download the level and see for yourself?

Last edited by b122251; 22-11-15 at 08:45.
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Old 14-04-15, 21:11   #23
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With this tool, would it be possible to add a fourth secret to TR2?
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Old 14-04-15, 21:37   #24
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With this tool, would it be possible to add a fourth secret to TR2?
Certainly, in the sense that you can add a secret that is numbered 4. How that is represented (or more likely not represented) in the graphics is a matter of experiment.
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Old 14-04-15, 21:41   #25
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Great! I want to work on adding a Diamond Dragon inside extra rooms in my next version on TR2 Remixed to give players a extra challenge.
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Old 14-04-15, 21:56   #26
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Great! I want to work on adding a Diamond Dragon inside extra rooms in my next version on TR2 Remixed to give players a extra challenge.
I think that won't work. You see, you can add a trigger which tells the game that a fourth secret has been found. But it won't show another secret in the inventory, because there is no item for a fourth secret programmed into the game. You can take an empty pickup like the Pistol Ammo in TR1, and replace that sprite with the image of another dragon (I suggest using item 142, because that hasn't been used and it is a pickup that doesn't show up as an item in the inventory), then you can add triggers for the secret sound on picking these items up, but I'm affraid that that's the best you can do.
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Old 14-04-15, 22:12   #27
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It wouldn't need to be an actual secret, just a optional pickup. I could add the diamond dragon as an item pickup.
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Old 14-04-15, 22:16   #28
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It wouldn't need to be an actual secret, just a optional pickup. I could add the diamond dragon as an item pickup.
Absolutely possible, because I already did that using my tool in tests for TR2. I suggest you use item number 142 for this diamond dragon.
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Old 14-04-15, 22:20   #29
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Absolutely possible, because I already did that using my tool in tests for TR2. I suggest you use item number 142 for this diamond dragon.
Would I need to make a 3D Inventory Item for it though?
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Old 14-04-15, 22:40   #30
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I have used fexinspectsk to add both static and animated objects to levels, for instance I added lemon trees, the motor boat, Uzis, and a T-Rex to Croft Manor in TR2 and they all worked fine! So it would be possible to add an extra dragon statue to a level I think, though having it show up in your inventory as an extra secret would be a whole different matter of course.

The big trouble with the existing editing programs though is they tend to corrupt levels. One reason seems to be that some of them appear to be using floating numbers to represent mesh co-ordinates, resulting in rounding errors, e.g. I have seen "1" becoming "0.999999" which later gets interpreted as "0.75" as the units are expected to be in 1/4 unit increments. It would probably be better for editing programs to manipulate x,y,z coordinates using integer based representations.
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