20-09-18, 02:34 | #13071 |
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Joined: Jan 2006
Posts: 1,000
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Some objects are glitching in my level. You guys/girls encountered this problem before? Last edited by Baslakor; 20-09-18 at 03:06. |
20-09-18, 20:17 | #13072 |
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Joined: Jan 2012
Posts: 1,320
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^ does that object glitch in all levels or in a particular one? I mean, you could test the object in special test level to see if there is any difference.
The object may be wrong in many ways, including animations, anim-commands and push-pop flags. You can try to open and rebuild object with TRWad Reorganizer to "clear" it, it helps sometimes. |
20-09-18, 20:43 | #13073 |
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Joined: Jan 2006
Posts: 1,000
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Same problem in a clean wad. What is TRWad Reorganizer? I couldn't find it.
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21-09-18, 07:35 | #13074 |
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Joined: Jan 2012
Posts: 1,320
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^Is the bug happens with only certain object? Once you know which one causes bug you can inspect it closely with Wadmerger or other tools.
Where you get that object from? Btw, TRWad Reorganizer is here Last edited by A_De; 21-09-18 at 07:37. |
21-09-18, 10:31 | #13075 |
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Joined: Nov 2007
Posts: 7,582
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Anyone managed to get the TR1 mummies to work properly?
I have one in the Setha slot, and it works and attacks OK. It does however glitch and 'flickers' between standing up and crouching, which looks horrible.. also means Lara struggled to aim at them. I added NEF Explode to the Enemy= command, but nothing happens. Instead it performs an animation where it falls on its side, and thats it, nothing else. This is the script I am using: Enemy= SETHA, 100, NEF_EXPLODE, IGNORE, IGNORE, 200, 200, IGNORE ; Mutant Mummy |
23-09-18, 19:09 | #13076 |
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Joined: Jul 2010
Posts: 858
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Hi, is there a way to make the Jeep slower? Because I've made a vehicle that in the reality is not very fast
For the explosion effect you can ask Psiko, Hypersquare is full of exploding enemies |
23-09-18, 20:49 | #13077 | ||
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Joined: Jul 2003
Posts: 33,359
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Quote:
It also needed NEF_SET_AS_MORTAL in the script. Quote:
Or the Lara-vehicle? Last edited by Titak; 23-09-18 at 20:50. |
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23-09-18, 20:59 | #13078 |
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Joined: Jul 2010
Posts: 858
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The speed of the vehicles is hardcoded, for this reason I hoped in a plugin or lot of scripting..
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23-09-18, 21:57 | #13079 | |
Moderator
Joined: Jul 2003
Posts: 33,359
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Hardcoded. Don't you just hate that word?!
Too bad it is. Have you looked at AkyV's information on Hidden Triggers and Memory Zones? Might be somethign in there regarding the jeep. Or horizontal speed in general: Quote:
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24-09-18, 09:53 | #13080 |
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Joined: Jul 2010
Posts: 858
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This modifies the speed of the animation, not the real speed of the vehicle.
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