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Old 08-03-17, 23:49   #231
AkyV
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Patrolling enemies (AI_PATROL1, AI_PATROL2) go harmless.
Moreover, if the patrol brakes (because Lara is too close), then they start walking around the spot of the latest AI_PATROL2, avoiding Lara, it is so easy to kill them.
Can all of these be fixed?
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Fix everything with the static background in title:
- because what you do for this with the flyby camera system (if the background is not an image, but a room) that is only a workaround,
- because if it is a background image, then it works only with DefaultWindowsFont (for the main menu). Font.pc or FONT_GRAPHICS also should be included. The meaningless flyby sequence+rooms also should be removed from behind the image.
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Reset F30 triggers without using a ResetHUB.
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OCB numbers for the route identification to draw more than one AI_AMBUSH or AI_PATROL routes easily in the same rooms, sites.
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Change room ambience color, without flipmaps.
Switch on/off loop sound effects (icons), without flipmaps.
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Customized fog colors, not preset, in-game. (Fog command can do that, flipeffect fog color triggers cannot.)
Both fog bulbs and distance fog at the same time.
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Old TRLE Rollingball bug: on horizontal routes, the ball only pushes Lara, doesn't smash her.
-------------------
Force "wet Lara" effect.

Last edited by AkyV; 19-04-17 at 13:54.
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Old 18-04-17, 16:40   #232
TombHackR
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I'm not a developer so I don't know if I'm asking for too much, but an infinite save games patch would be great.

So before you have a menu like this:


Save Game

001 Playable Tutorial Level. 0 days 10:59:36
Empty Slot
Empty Slot
Empty Slot
Empty Slot

And with the plugin it will be like this:


Save Game

001 Playable Tutorial Level. 0 days 10:59:36
Add new save slot

You would be able to scroll down in the menu instead of before where there is only one screen available
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Old 18-04-17, 17:35   #233
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This it's already possible with TRNG, you can add at least 100 savegames slots if I don't remember
They're not infinite, but I think that 100 are enough xD
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Old 19-04-17, 14:19   #234
AkyV
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Added to here, except:

Quote:
Originally Posted by tomb2player View Post
I am surprised that no one mentioned that so far: Possibility to duplicate slots. So we can have more slots for basically everything, including enemies. For example, right now we have 2 slots for TRAPDOOR object. With this possibility we could create more.

But I am not sure how NGLE editor and applications like WadMerger will handle this. Maybe WadMerger would need to be rewritten to support all these extra slots?
AssignSlot Script command should be the solution.

Quote:
Originally Posted by New Dwight View Post
Is it possible to upgrade the renderer? To (at least) DirectX 8?
This old early 2000 renderer is starting to become incompatible.
Honestly I don't know what to say to this.

Quote:
Originally Posted by LoreRaider View Post
This it's already possible with TRNG, you can add at least 100 savegames slots if I don't remember
They're not infinite, but I think that 100 are enough xD
Yes, it is max 100 (with the SavegamePanel image). That should be enough.
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Old 19-04-17, 14:32   #235
SrDanielPonces
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Quote:
Originally Posted by AkyV View Post
AssignSlot Script command should be the solution.
Not when your objects have different animations
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Old 19-04-17, 14:35   #236
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Quote:
Originally Posted by SrDanielPonces View Post
Not when your objects have different animations
AssignSlot is perfectly fine for doors and such. For enemies however we really need a better solution :/
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Old 20-04-17, 11:01   #237
AkyV
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Quote:
Originally Posted by TR-Freak View Post
For enemies however we really need a better solution :/
Added.
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Old 21-04-17, 12:15   #238
DJ Full
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I wonder if those plugins would be capable of slowing down the ludicrous speed of flyby cameras. I'm using speed=1 most of the time and it's still too fast. Something like speed=0.5 or 0.25 would solve all my issues I have with cameras.
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Old 21-04-17, 12:48   #239
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Quote:
Originally Posted by AkyV View Post
Added.
Not only enemies, also objects such as traps. For example, I had swinging box andbag but I couldn't add both to CHAIN slot because even though the animations are similar, they're not the same.
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Old 21-04-17, 22:25   #240
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Added to here.
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