08-03-17, 23:49 | #231 |
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Patrolling enemies (AI_PATROL1, AI_PATROL2) go harmless.
Moreover, if the patrol brakes (because Lara is too close), then they start walking around the spot of the latest AI_PATROL2, avoiding Lara, it is so easy to kill them. Can all of these be fixed? ------------------- Fix everything with the static background in title: - because what you do for this with the flyby camera system (if the background is not an image, but a room) that is only a workaround, - because if it is a background image, then it works only with DefaultWindowsFont (for the main menu). Font.pc or FONT_GRAPHICS also should be included. The meaningless flyby sequence+rooms also should be removed from behind the image. -------------------- Reset F30 triggers without using a ResetHUB. -------------------- OCB numbers for the route identification to draw more than one AI_AMBUSH or AI_PATROL routes easily in the same rooms, sites. ------------------- Change room ambience color, without flipmaps. Switch on/off loop sound effects (icons), without flipmaps. ------------------- Customized fog colors, not preset, in-game. (Fog command can do that, flipeffect fog color triggers cannot.) Both fog bulbs and distance fog at the same time. ------------------- Old TRLE Rollingball bug: on horizontal routes, the ball only pushes Lara, doesn't smash her. ------------------- Force "wet Lara" effect. Last edited by AkyV; 19-04-17 at 13:54. |
18-04-17, 16:40 | #232 |
Golden
Joined: Apr 2013
Posts: 1,421
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I'm not a developer so I don't know if I'm asking for too much, but an infinite save games patch would be great.
So before you have a menu like this: Save Game 001 Playable Tutorial Level. 0 days 10:59:36 Empty Slot Empty Slot Empty Slot Empty Slot And with the plugin it will be like this: Save Game 001 Playable Tutorial Level. 0 days 10:59:36 Add new save slot You would be able to scroll down in the menu instead of before where there is only one screen available |
18-04-17, 17:35 | #233 |
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Joined: Jul 2016
Posts: 1,905
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This it's already possible with TRNG, you can add at least 100 savegames slots if I don't remember
They're not infinite, but I think that 100 are enough xD |
19-04-17, 14:19 | #234 | ||
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Added to here, except:
Quote:
Quote:
Yes, it is max 100 (with the SavegamePanel image). That should be enough. |
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19-04-17, 14:32 | #235 |
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19-04-17, 14:35 | #236 |
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20-04-17, 11:01 | #237 |
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21-04-17, 12:15 | #238 |
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Joined: Jul 2007
Posts: 4,183
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I wonder if those plugins would be capable of slowing down the ludicrous speed of flyby cameras. I'm using speed=1 most of the time and it's still too fast. Something like speed=0.5 or 0.25 would solve all my issues I have with cameras.
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21-04-17, 12:48 | #239 |
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21-04-17, 22:25 | #240 |
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Added to here.
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