24-06-15, 20:25 | #61 |
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Joined: Mar 2005
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This certainly looks like a very intriguing little tool. It'd open up all sorts of applications once done.
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26-06-15, 17:20 | #62 |
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Joined: Aug 2013
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I've had a go at TR2-ported Vilcabamba and...
I have a question about the colour of the water here. http://s3.postimg.org/b9rwfxcs1/Water.jpg How did you achieve it? I mean, was it converted from the PC or PSX version of Vilcabamba level file? The reason why I'm asking is because I'd love to know if the water colour is PSX-exclusive, or maybe it's in the PC level files as well, just not supported by the Glide exe? |
27-06-15, 22:08 | #63 | |
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Quote:
I hope this answers your question. Sorry about the long wait. |
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27-06-15, 22:56 | #64 | |
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Quote:
Got another question, seeing as you've recently finished TR3 support. Does TR3 actually support STARTANIM when it's put in the script file (Tombpc.dat)? Today I was trying to enable Lara's unused waking up animation that I had found in High Security Compound level, similarly to what was going at the start of TR2's Offshore Rig or Home Sweet Home. Now, I was able to change TR2's starting animation no problem, I just had to change the STARTANIM state ID. However, with TR3, when I added STARTANIM to the script file, either the animation just didn't play, or the game crashed. That's why I wonder if TR3 actually supports it. |
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27-06-15, 23:28 | #65 |
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28-06-15, 00:07 | #66 |
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08-07-15, 10:17 | #67 |
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A little update
Hi everybody,
I thought I'd give you all a little update. I'm still working on TRMOD, and having a lot of difficulty with some files. Firstly, I'm working on support for TR1 on Sega Saturn. It can now edit Items, Static Meshes, Sound Sources, Lights, Floordata and Vertices. It can also flood rooms with water and change the collision data. I still need to work on the editing of the world geometry, but that data is stored a little strangely. But the TR1 Sega Saturn support is not that much of a problem. What IS a problem is the PS1 support for TR2 and TR3. I already understand most of the file formats of these two, but the real difficulty lies in the data before NumRooms. Usually, in TR level files, data is preceded by a few bytes stating either how long the data is, or how many items there are in the block of data following it. I can't seem to find this indicator for the data before NumRooms in PS1 TR2 and TR3 files. If anybody knows about this, please tell me, so that I can continue. Even more annoying is my problem with *.tr4 files. TR4 files use zlib compression. I need to be able to compress and decompress this data. There are several ways of doing this, but most of them don't work. If anybody knows of a stable way to add zlib compression to a VB.NET project, please tell me, so that I can continue. So that's where development is now: • TR1 PC (PHD/TUB) 100% Completed. • TR1 PS1 (PSX) 100% Completed. • TR1 SAT (SAT) 70% Completed. (Still need to add editing geometry) • TR2 PC (TR2) 100% Completed. • TR2 PS1 (PSX) 0% Completed. (Can't navigate the file) • TR3 PC (TR2) 100% Completed. • TR3 PS1 (PSX) 0% Completed. (Can't navigate the file) • TR4 PC (TR4) 10% Completed. (Know the file structure, but can't properly compress/decompress it) • TR5 PC (TRC) 0% Completed. (Still need to start) Greetings, b122251 |
08-07-15, 17:31 | #68 |
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Don't know if this is relevant, but meta2tr can open and decompress the geometry of a PC TR4 level.
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09-07-15, 01:44 | #69 |
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I don't know VB.net so cannot help but does this post at StackOverflow help?
http://stackoverflow.com/questions/1...n-visual-basic http://msdn.microsoft.com/en-us/libr...atestream.aspx EDIT: Sorry it looks like the compression used in above is not zlib. What about using NuGet package manager to install zlib into your project? Last edited by sapper; 09-07-15 at 02:30. |
09-07-15, 06:59 | #70 |
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I am afraid that, as long as VB is concerned, I join the club together with sapper, but I think that I could still be of some help, having faced the same requirement in a project I was working on about two years ago.
I also used .NET framework on Windows, the only difference being that I used C#, but I think that you shouldn't have any issues in translating between these two .NET languages. Feel free to ask here for help, in any case. Anyway, from here onwards I will be assuming the following:
The first option is really only so that you can quickly acquire the required library - you could do it in any other IDE manually, it's just a bit easier this way. Roughly, here are the steps that you'd need to do:
That would be it for now. Also, sorry for replying with a relatively long delay. |
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