28-05-16, 23:20 | #15521 | ||
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Quote:
Quote:
Tomb Raider 95, that looks amazing! The environment looks organic! |
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30-05-16, 16:32 | #15522 |
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Joined: Dec 2008
Posts: 13,122
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Thanks for the comments
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01-06-16, 11:07 | #15523 |
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Joined: Dec 2006
Posts: 31,967
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I love your screenshots GeekOfComedy and TombRaider95 ! Your levels look amazing !
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03-06-16, 03:09 | #15524 |
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Joined: Jul 2012
Posts: 4,285
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Got bored, started remaking Colosseum.
Not sure exactly where this is going. I kinda like the look of TR1 textures on cleaner/more advanced geometry though. Maybe it will end up as a "TR1 Revised" kind of level. I know I'd like to remake the early TR1 Braid Lara model. Still got to build the roof (more TR1 style in size, but with TRA roundness) Also making this made me remember something that TRA, TRC, and Assassins Creed Brotherhood got wrong. The Colosseum isn't round. It's an oval. And TR1's rectangle is actually okay to retrofit into a stretched octagon to match the real one. Last edited by Boobandie; 03-06-16 at 03:12. |
03-06-16, 04:43 | #15525 |
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Joined: Feb 2006
Posts: 15,614
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But there is only one Colosseum really, and amphitheatres came in all different shapes and sizes. It's fine to have a round amphitheatre.
As far as Colosseum goes, that's a reference to the size of the Flavian amphitheatre - it's the largest one ever, it's a colossus, it's colossal - so it was really a bad name choice for TR1 (and again in Anniversary)! ACB was just wrong on that though! Nice to see the TR1 textures though, they look great on it. Last edited by jackali; 03-06-16 at 04:45. |
03-06-16, 08:01 | #15526 |
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Joined: Jul 2012
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Yeah I know Colosseum is specifically the name of the one in Rome (well done TR1, with ya Thor, Neptune, and Atlas all in the same room) but in all the other ones I've seen are indeed ovals by design. Or semi-circles but those are for theatre not fighting.
TR1 could have easily had a greek theatre for the level instead, and it would have made perfect sense. Though the location of those levels is up for debate. They really didnt nail it down at the time. Personally i think you could retcon it to be set in Turkey, with Lara exploring Byzantine ruins. Then it's comfortably well enough into the Roman empire to have everything the TR1 levels do... well except Thor... Last edited by Boobandie; 03-06-16 at 08:05. |
03-06-16, 17:23 | #15527 |
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Joined: Mar 2007
Posts: 3,341
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Testing a little something something, possibly for my next project
EDIT: A test of expanded land, I think I might end up using this as a new level :P Naturally I need to look into maybe making/adding new textures for the seabed between islands but so far it's good :P Last edited by mathew9r; 03-06-16 at 20:22. |
04-06-16, 00:36 | #15528 |
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Joined: Jul 2012
Posts: 4,285
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Hmmm which roof style (will probably put cave rock over the top). TR1 flat till column then curve up, or TRA immediate dome.
TR1 TRA Also working on an Alpha TR1 model. Ripped the braid from the Lost Valley file and adapted the TR4 braid to size. Still going to change it to make it more accurate. |
04-06-16, 05:52 | #15529 |
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Joined: Jan 2009
Posts: 9,827
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TRA style looks nicer. Lara's alpha model looks pretty good too ^^
When you do lighting, will you go for a more atmospheric, coloured lighting or black and white àla TR1?? |
04-06-16, 06:31 | #15530 |
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Joined: Jul 2012
Posts: 4,285
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I'm honestly not sure. Faintly coloured might be nice, I'm thinking this is heading towards if TR1 had the TR3 roomeditor, but TR1 assets. So Alpha TR1 model, but triangular geometry. Coloured lighting, but simple statics. As many objects as I like, but no transparency. When I've built the cave roof I'll start playing around with light directions and see what feels right.
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