17-02-11, 18:44 | #6671 |
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I'm really at a loss with lighting. But I'll try to vary it a bit.
And I don't know what I was thinking about the balconies tbh. |
17-02-11, 18:54 | #6672 |
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Looks good Flo!
I do however agree with Zebra about the lighting. Don't want to call it bland because Lara' is looking 3D but a subtle lightbulb above that pool will make it look as if the green of the water is reflected a bit by the walls (like it often does in the real world). Also, are you using the reflection effect in the room above the pool? To get that nice lighteffect at the bottom, where the walls/floor touch the water. |
17-02-11, 18:59 | #6673 | |
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Quote:
And I'm not using the Reflection button, I'll give it a shot and see what effects I get. |
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17-02-11, 18:59 | #6674 |
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Well, I don't know for what kind of atmosphere/time of day you're going. However, it's always good to darken the ambient light a bit (Depending on the time of day. If it's supposed to be early morning/late evening or night, make it very dark. Otherwise just tone it down a bit) and then get most of the light into the room with a sun/light bulbs. Those can/should have some colour. For example, you could give the sun a slightly yellow/orange tint to give the whole room a warm atmosphere. You can play a bit with that. If you have dark ambient light and your sun/light bulbs have a very intense orange colour, it's gonna look like a sunset. If your ambient light is a bit brighter and your sun only has a slightly yellow tint, it's gonna look like midday, etc.
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17-02-11, 19:00 | #6675 |
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Thanks. I'll start messing with the sunbulb as well
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17-02-11, 19:42 | #6676 |
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17-02-11, 19:47 | #6677 |
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Thank you.
So far so good with the lighting, (the game takes place on a really nice sunny day) so I've made it a deep yellow colour, plus that reflection and green bulbs on the surface. Thanks for all the feedback. |
17-02-11, 23:31 | #6678 | |
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Quote:
(The second 'Wet Method' would be relevant in this case ) |
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17-02-11, 23:38 | #6679 |
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To further add to that, you can raise the diagonal secions you dont want to have colision and put "No Collision" on them to create flat diagonal platforms.
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20-02-11, 17:50 | #6680 |
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