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Old 06-11-09, 08:23   #671
!Lara Croft!
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Doppelganger (ENIMEY)

Enjoy!
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Old 06-11-09, 08:39   #672
>TombRaider<
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looks good but why are you using the legend model....actually why are you using legend models for EVERY outfit you make? not wrongly meant but just curious...and the outfit looks not like the dobbelganger at ALL! first of all the dobbel doesent have her clevege showing (chest) and she doesnet have legend boots either and whats that strange thing on her back? its like fricking wings or something! and she doesent have a sword... oh and she has a BRAID! AND....thats it but further then that you did good
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Old 06-11-09, 10:21   #673
!Lara Croft!
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To answer your queries...

I use the legend models because i prefer that model, and i want to have a consistant lara with each outfit, there's nothing worse than having a snow level with say Trangels snow outfit then the next being a desert level with Po Yu's classic outfit because the lara's are so different. And this DG has the legend face so she looks like the doppelganger of the lara's i host.

The revealed clevage, boots and backpack are on there because thats the items which were on the TRAR model.

Strange thing on her back???

The sword is there bacause BADDY1 slot naturally has it.

In the PS2 version of TRU the doppelganger has a ponytail, and anyway where did i say it was the TRU Doppelganger? Its simply Lara's doppelganger.

I hope that answers your question.
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Old 06-11-09, 10:39   #674
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Originally Posted by !Lara Croft! View Post

What do you think? I may do the TRU wetsuit next.
I really quite like it, actually Maybe you add an "edge" to the texture where the wetsuits ends around her thighs.
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Old 06-11-09, 14:48   #675
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Downloading now to play around with it .
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Old 06-11-09, 15:23   #676
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he-he
this is my Training area (like beta room in anny and under)
please coments!!!

Last edited by $AtlantiB$; 06-11-09 at 15:41.
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Old 06-11-09, 15:54   #677
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The animations look decent enough.
The ledge-jump-up looks a bit stiff though.
The rest looks smooth as far as I can tell fromt he video.

One thing that I find very annoying is that she constantly wrings her hair when she gets out of the water. I played one other level in which she did that every time and got really frustrated by it because you couldn't run away immediately. You had to wait untill the animation was finished.

I don't care much about that sort of "flipper fish" swimming animation either.
Swimming like that takes a lot of strength and energy and it does not go very fast unless you put big flippers on your feet.
But the animation itself looks smooth, so good job on that.
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Old 06-11-09, 16:03   #678
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I didn't create animation of movements. It was done by my friend. As I use some animations from other games.
In this room I test the objects, and new receptions, as for example "double ledge" in one room and animation texturew on poll walls =)))
but thanks for critic
To tell the truth I am am irritated with this animation that she constantly wrings her hair when she gets out of the water =)))
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Old 06-11-09, 16:36   #679
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Hi, this picture is from my first project. The texturing and lighting are not ready yet.
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Old 06-11-09, 16:39   #680
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Hi, this picture is from my first project. The texturing and lighting are not ready yet.
hey,nice! i like textures)
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