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Old 04-08-17, 14:15   #551
vandit
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My pleasure.
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Old 04-08-17, 20:48   #552
Joey79100
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That's the kind of effect I had been trying to do some time ago but I never managed to get it right. Thank you for sharing, it looks beautiful!
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Old 07-12-17, 12:45   #553
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Sorry for double-posting, very simple question for devs, maybe not that simple answer: would it be possible to use floating points for 3D coordinates? When we look at animated objects from close view, we can easily see the points snap to whole values. In TR5 they had changed that and it looks much smoother. As we can't have 60fps that easily, floating points would already be quite a step if it was possible.
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Old 07-12-17, 15:24   #554
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I think if that was possible they would have done it already...
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Old 08-12-17, 13:30   #555
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Isn't FLEP discontinued though..? The first post says there won't be any new updates.

Last edited by Caesum; 08-12-17 at 13:31.
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Old 11-12-17, 10:32   #556
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It was waiting on the full TRNG plugins release for compatibility reasons, but then people havn't really picked it up again since.

I very much like the program, but with the TR5 decompilation project eventually allowing for proper modifications and the superior chronicles engine along with Tomb Editor being nearly finished, patching our old TR4 engine may become obsolete.
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