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Old 05-12-17, 23:06   #28121
Rai
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@Hazel, we rarely see eye to eye when it comes to TR, but thank you for that post and Grimaldi .

We were all fed up that MS didn't market Rise properly, now we're just fed up with Rise . CD are making up for it.

P.S The TR IG posted about the comic...that's not Rise!
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Old 05-12-17, 23:16   #28122
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@Hazel, we rarely see eye to eye when it comes to TR, but thank you for that post and Grimaldi .


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We were all fed up that MS didn't market Rise properly, now we're just fed up with Rise . CD are making up for it.
They just postponed the marketing after the release date. Who knows, maybe thatís a new marketing strategy
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Old 06-12-17, 16:13   #28123
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At the very least, they're making up for the really awful marketing in 2015.
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Old 06-12-17, 17:44   #28124
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At the very least, they're making up for the really awful marketing in 2015.
It is way too late for that lol
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Old 06-12-17, 17:57   #28125
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It is way too late for that lol
Yeah, I know. I'm just still salty about it.
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Old 07-12-17, 03:14   #28126
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wow all the buildings in the last levels were huge... lots of potential there was waisted
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Old 07-12-17, 03:46   #28127
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Whyyyyyy don't they let us explore large buildings like this, just Lara and excellent atmosphere Just once. Just one large fully explorable ancient building, that's all I ask. Not just one or two rooms with combat and a puzzle if we're lucky. As you say, such wasted potential.
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Old 07-12-17, 06:01   #28128
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wow all the buildings in the last levels were huge... lots of potential there was waisted
Yeah, it's a shame really.

I don't mean to be knitpicky, but I really despise blue hue lighting. I know it's supposed to be atmospheric, but it just looks hideous. I feel the image is no longer clear. Syria looked so good because if its warm pallette.

Even when it snows, the sky should be persil white, not grey. I know this is under a glacier, but still. It's the same throughout most of Siberia
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Old 07-12-17, 09:25   #28129
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Originally Posted by Rai View Post
Whyyyyyy don't they let us explore large buildings like this, just Lara and excellent atmosphere Just once. Just one large fully explorable ancient building, that's all I ask. Not just one or two rooms with combat and a puzzle if we're lucky. As you say, such wasted potential.
Oh god Rai, you spoke my mind...

Just imagine a big chunk of the next game being like that. Fully explorable ancient buildings/temples with no enemies around, or perhaps 3-4 enemies when you initially enter the place but not combat-centered anyway.
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Old 07-12-17, 13:34   #28130
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Whyyyyyy don't they let us explore large buildings like this, just Lara and excellent atmosphere Just once. Just one large fully explorable ancient building, that's all I ask. Not just one or two rooms with combat and a puzzle if we're lucky. As you say, such wasted potential.
Reminds of the area where we fight Baba Yaga, same circular pattern with multiple levels. Different architecture though.
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