05-08-17, 20:04 | #11 |
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Joined: Apr 2005
Posts: 9,208
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Well, if this the original SAS then everything should work fine. Maybe the bug is actually caused by some other object you have in your WAD.
Try replacing the SAS in the WAD with a different enemy and see what happens. Or try reverting Lara's outfit to the original one and then check. |
06-08-17, 18:41 | #12 |
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Joined: Sep 2015
Posts: 520
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Actually the Sas that i was using was the same on the image,Disapearing-boy fix it for me,but i tried what you've said,replacing Sas in a wad with a different enemy,but did not fix it, anyway thx for always helping me guys.
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06-08-17, 21:01 | #13 |
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Joined: Jul 2003
Posts: 33,359
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I've only seen that sort of bug with the big SCORPION... or more exact: custom enemies in that slot.
But from what I've read, it is not a scorpion causing it? No custom scorpion in the wad? |
06-08-17, 21:24 | #14 | |
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Joined: Oct 2006
Posts: 2,372
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Quote:
I believe the issue may not be the poison effect but perhaps the difference in number of meshes. If the attack mesh number is not present, it may be the cause of this bug. Considering the scorpion has an attack mesh which is #26 (left claw) but not all enemies have that many meshes, the issue appears more commonly in that slot. My custom enemy had less meshes than the wildboar - until I added dummy meshes. The problem was solved. That's my current theory. Although there was a small scorpion present in my example Last edited by disapearing-boy; 06-08-17 at 21:26. |
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07-08-17, 08:59 | #15 |
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Joined: Jul 2003
Posts: 33,359
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^
You might be right there. In my case the SCORPION is a custom crab and the buggy effect kicks in once he poisons Lara. I fixed it by adding a little piece of scripting to remove the poison effect from Lara the moment she gets poisoned. |
11-08-17, 22:22 | #16 |
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Joined: Sep 2015
Posts: 520
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Now it's happenig to Sentry guns,when they shoot at lara this bug happens and idk what to do again.
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