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Old 02-04-18, 11:07   #581
AODfan
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Originally Posted by Boobandie View Post
EDIT: Can anyone port across the "Enable crossbow shell casing" patch? (shell casing doesn't spawn in TRNG setup) As well as the one that enables the MINE death animation if Lara dies to a grenade?
The crossbow shell casing patch crashes the game when applied.
Where is the mine death animation? Is it included in another patch?
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Old 02-04-18, 12:21   #582
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The tomb4 executable doesn't define what version it is. As long as it is the red or blue icon, it will work with the latest versionS of TRNG. It's the DLL that holds the version and that is updated each time.
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Old 03-04-18, 00:25   #583
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Originally Posted by AODfan View Post
The crossbow shell casing patch crashes the game when applied.
Where is the mine death animation? Is it included in another patch?
Awh, so there's no way to give a MP5 shell casings...

The mine death animation I think is a side effect of the old 'enable SAS grenade damage' in the old damage customiser to 'blow up fatally', but I have no way to test this.
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Old 03-04-18, 06:58   #584
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Quote:
Originally Posted by Joey79100 View Post
The tomb4 executable doesn't define what version it is. As long as it is the red or blue icon, it will work with the latest versionS of TRNG. It's the DLL that holds the version and that is updated each time.
The blue version has bigger icon though and apparently that makes it incompatible with FLEP. Otherwise it's the same .exe as the red one.
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Old 03-04-18, 09:19   #585
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Really? It holds a bigger icon and that's the reason for lack of compatibility with FLEP?
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Old 11-05-18, 21:52   #586
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I'm interested in getting Lara's health bar to look like TRC, with the fade from green to red. I originally posted here asking how to do it, but I have since found this thread:

http://www.tombraiderforums.com/showthread.php?t=203850

I'm new to both TRNG and I've never used FLEP before. so I'll give it a whirl.
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Old 12-05-18, 02:46   #587
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Edit: I should have read the recent posts more carefully. I'm having the same problem as others with the blue icon! Is there a shot this will be fixed in the future so that the most up-to-date version of tomb4.exe does work with FLEP?

After patching my tomb4.exe with FLEP, my computer gave me the error others have reported: "This app can't run on your PC."

Where do I download the version with the red icon? I've searched my computer and don't seem to have it, and the link from THOR2010 back in January is no longer active.
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Old 12-05-18, 07:25   #588
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Here it is.
It was originally bundled with TRNG in the Tools folder, but it seems the latest versions don't include it anymore for some reason.
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Old 12-05-18, 08:31   #589
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Quote:
Originally Posted by Joey79100 View Post
Here it is.
It was originally bundled with TRNG in the Tools folder, but it seems the latest versions don't include it anymore for some reason.
Fantastic! It works! Thanks for your help, once again

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Old 01-09-18, 18:13   #590
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Lightbulb Sand dust effect

Hello there, today I want to share something I did with smoke emitters for my new level that I will release (with the others too), on the One Room Challenge competition

The thing I want to share is... a Sand dust effect! (in game it's not so laggy, I don't know why but youtube have uploaded it like this )


Here's the settings for it:
Code:
Emitter start colour: 255,119,28 (you can change it with any colour you want)
Emitter start time: 10
Emitter end color: 255,119,28 (same here, changable with any colour)
Emitter end time: 128
Emitter blending mode: 10 
Emitter lifetime: 138
Emitter size variation lower byte: 0
Emitter size variation higher byte: 0
Emitter size multiplier: 7
Emitter rotation: 0
Emitter flags: 0000001000001010
Emitter horizontal speed: 15
Emitter horizontal curve: 0 
Emitter vertical speed 1: 0
Emitter vertical speed 2: 0
Emitter spawn interval: 50
Emitter sprite: 1 (you can change that in any sprite slot you want)
More than that, you will need to put the sprite on your wad, so here you go (credits for the sprite goes to BtB 2016 pack)

Note: this effect it's not that big, so I recommend to use more smoke emitters in game, what you see in the video are 4 smoke emitters, 2 going in a direction, and the other 2 going in the opposite one

Important: if you use this setup, please credit me, and if someone knows how to make it looking even better (so with new sprites, or new settings values), please share
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