17-04-09, 22:19 | #9001 |
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Joined: Jan 2009
Posts: 509
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17-04-09, 22:26 | #9002 | |
XNALara Creator
Joined: Sep 2008
Posts: 1,347
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Quote:
I believe it's more about the right choice of an appropriate looking (opaque) texture. In real life, water is not that much transparent if you look at some reference photos: http://www.turbophoto.com/Free-Stock...ise%20Ship.jpg http://www.goway.com/cruises/cru_img...efoot_ship.jpg Even with transparency, yet without refraction and reflection the result will still look weird (highly unnatural). So it's like I said: to create a good looking water effect, it would take quite a lot of research and programming too. On the other hand, pictures like this one prove that it's possible to create cool looking water effects even with the current system... and a bit of post-processing . |
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17-04-09, 22:33 | #9003 | |
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Joined: Jan 2009
Posts: 509
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Quote:
That being said, You could make the effects on the water all texture-based by making it a phong texture with a light alpha channel transperency and a bump map, I think. (You just need to keep the skybox on so that the water seems deep). Oh, that reminds me, can you make it so we can have mods for the skybox as well? I mean like what you did where we can have folders for the different modded outfits, but for the skybox. Last edited by Ryu-Gi; 17-04-09 at 22:36. |
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17-04-09, 22:34 | #9004 |
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Joined: Jul 2008
Posts: 3,147
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[Xmas] -Fantastic work!, i love it♥ KEEP UP THE GOOD WORK!
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17-04-09, 22:37 | #9005 | |
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Joined: Dec 2008
Posts: 12,427
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Quote:
Last edited by TRULuverzz; 17-04-09 at 22:38. |
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17-04-09, 22:49 | #9006 |
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Joined: Feb 2006
Posts: 77
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A new onw with the helicopter
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17-04-09, 22:50 | #9007 |
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Joined: Dec 2006
Posts: 3,068
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17-04-09, 23:08 | #9008 | |
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Joined: Nov 2008
Posts: 12,454
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Quote:
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17-04-09, 23:22 | #9009 |
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Joined: Sep 2008
Posts: 295
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Lara is Seven of Nine.
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17-04-09, 23:45 | #9010 |
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Joined: Mar 2003
Posts: 19,852
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Zip: Lara Heeeelp
Lara: Sorry, cant seem to hear you right now. [IMG]http://i43.************/332nl85.jpg[/IMG] |
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